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-rw-r--r-- | src/battle/mechanic/btl_turn_progression.erl (renamed from src/battle/mechanic/btl_next_turn.erl) | 96 | ||||
-rw-r--r-- | src/battle/struct/btl_action.erl (renamed from src/battle/struct/btl_battle_action.erl) | 11 | ||||
-rw-r--r-- | src/battle/struct/btl_attack.erl | 166 | ||||
-rw-r--r-- | src/battle/struct/btl_character_current_data.erl | 113 |
4 files changed, 139 insertions, 247 deletions
diff --git a/src/battle/mechanic/btl_next_turn.erl b/src/battle/mechanic/btl_turn_progression.erl index 886916d..c28719e 100644 --- a/src/battle/mechanic/btl_next_turn.erl +++ b/src/battle/mechanic/btl_turn_progression.erl @@ -1,4 +1,4 @@ --module(btl_next_turn). +-module(btl_turn_progression). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -9,7 +9,7 @@ -export ( [ - update_if_needed/1 + handle/1 ] ). @@ -64,71 +64,60 @@ reset_next_player_timeline (Battle) -> {UpdatedBattle, UpdatedNextPlayer, DBQuery}. --spec activate_next_players_characters (btl_battle:type(), btl_player:type()) +-spec activate_next_players_characters + ( + btl_battle:type(), + btl_player:type() + ) -> {btl_battle:type(), ataxic:basic()}. activate_next_players_characters (Battle, NextPlayer) -> NextPlayerIX = btl_player:get_index(NextPlayer), - Characters = btl_battle:get_characters(Battle), + AllCharacters = btl_battle:get_characters(Battle), - {UpdatedCharacters, AtaxicUpdates} = + {ResultingBattle, BattleAtaxicUpdates} = orddict:fold ( - fun (IX, Character, {Prev, Updates}) -> + fun (IX, Character, {CurrentBattle, CurrentBattleUpdates}) -> case (btl_character:get_player_index(Character) == NextPlayerIX) of true -> - { - orddict:store + {UpdatedCharacter, CharacterAtaxicUpdate} = + btl_character:ataxia_set_is_active(true, Character), + + {UpdatedBattle, BattleAtaxicUpdate} = + btl_battle:ataxia_set_character ( IX, - btl_character:set_is_active(true, Character), - Prev + UpdatedCharacter, + CharacterAtaxicUpdate ), - [ - ataxic_sugar:update_orddict_element - ( - IX, - ataxic:update_field - ( - btl_character:get_is_active_field(), - ataxic:constant(true) - ) - )|Updates - ] - }; - - false -> {Prev, Updates} + + {UpdatedBattle, [BattleAtaxicUpdate|CurrentBattleUpdates]}; + + false -> {CurrentBattle, CurrentBattleUpdates} end end, - {Characters, []}, - Characters - ), - - DBQuery = - ataxic:update_field - ( - btl_battle:get_characters_field(), - ataxic:sequence(AtaxicUpdates) + {Battle, []}, + AllCharacters ), - UpdatedBattle = btl_battle:set_characters(UpdatedCharacters, Battle), - - {UpdatedBattle, DBQuery}. + {ResultingBattle, ataxic:optimize(ataxic:sequence(BattleAtaxicUpdates))}. --spec update +-spec activate_next_player ( btl_character_turn_update:type() ) -> btl_character_turn_update:type(). -update (Update) -> +activate_next_player (Update) -> Data = btl_character_turn_update:get_data(Update), Battle = btl_character_turn_data:get_battle(Data), - {S0Battle, DBQuery0} = set_player_turn_to_next(Battle), + {S0Battle, DBQuery0} = prepare_player_turn_for_next_player(Battle), {S1Battle, NextPlayer, DBQuery1} = reset_next_player_timeline(S0Battle), {S2Battle, DBQuery2} = activate_next_players_characters(S1Battle, NextPlayer), S0Data = btl_character_turn_data:set_battle(S2Battle, Data), + S0Update = btl_character_turn_update:add_to_timeline ( @@ -152,33 +141,32 @@ update (Update) -> S2Update. --spec requires_update (btl_character_turn_update:type()) -> boolean(). -requires_update (Update) -> +-spec has_active_characters_remaining + ( + btl_character_turn_update:type() + ) + -> boolean(). +has_active_characters_remaining (Update) -> Data = btl_character_turn_update:get_data(Update), Battle = btl_character_turn_data:get_battle(Data), Characters = btl_battle:get_characters(Battle), - (not - (lists:any - ( - fun ({_IX, Char}) -> - btl_character:get_is_active(Char) - end, - orddict:to_list(Characters) - ) - ) + lists:any + ( + fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, + orddict:to_list(Characters) ). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec update_if_needed +-spec handle ( btl_character_turn_update:type() ) -> btl_character_turn_update:type(). -update_if_needed (Update) -> - case requires_update(Update) of - true -> update(Update); +handle (Update) -> + case has_active_characters_remaining(Update) of + false -> activate_next_player(Update); _ -> Update end. diff --git a/src/battle/struct/btl_battle_action.erl b/src/battle/struct/btl_action.erl index 2c7564b..34dd46e 100644 --- a/src/battle/struct/btl_battle_action.erl +++ b/src/battle/struct/btl_action.erl @@ -1,4 +1,4 @@ --module(btl_battle_action). +-module(btl_action). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -65,11 +65,11 @@ maybe_decode_move ([]) -> []; maybe_decode_move (PathInBinary) -> Path = lists:map(fun shr_direction:decode/1, PathInBinary), - [#move { path = Path }]. + [#move{ path = Path }]. -spec maybe_decode_attack (integer()) -> list(type()). maybe_decode_attack (TargetIX) when (TargetIX < 0) -> []; -maybe_decode_attack (TargetIX) -> [#attack { target_ix = TargetIX }]. +maybe_decode_attack (TargetIX) -> [#attack{ target_ix = TargetIX }]. -spec maybe_decode_weapon_switch (boolean()) -> list(type()). maybe_decode_weapon_switch (false) -> []; @@ -98,8 +98,5 @@ get_target_ix (_) -> -spec get_category (type()) -> category(). get_category (Action) when is_record(Action, attack) -> attack; get_category (Action) when is_record(Action, move) -> move; -get_category (Action) when is_record(Action, switch_weapon) -> switch_weapon; -get_category (Action) -> - io:format("How'd you get there?~p~n", [Action]), - true = Action. +get_category (Action) when is_record(Action, switch_weapon) -> switch_weapon. diff --git a/src/battle/struct/btl_attack.erl b/src/battle/struct/btl_attack.erl index f0778f5..481e07f 100644 --- a/src/battle/struct/btl_attack.erl +++ b/src/battle/struct/btl_attack.erl @@ -1,5 +1,7 @@ -module(btl_attack). +% FIXME: this module is mostly mechanics, not structure. + %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -112,28 +114,40 @@ roll_parry (DefenderStatistics, DefenderLuck) -> shr_omnimods:type() ) -> non_neg_integer(). -get_damage (Precision, IsCritical, AtkModifier, ActualAtkOmni, ActualDefOmni) -> - S0DamageMultiplier = - case Precision of - misses -> 0; - grazes -> 0.5; - hits -> 1 - end, - - S1DamageMultiplier = - case IsCritical of - true -> (S0DamageMultiplier * 2); - _ -> S0DamageMultiplier - end, - - S2DamageMultiplier = (S1DamageMultiplier * AtkModifier), +get_damage +( + Precision, + IsCritical, + StartingDamageMultiplier, + AttackerOmnimods, + DefenderOmnimods +) -> + ActualDamageMultiplier = + ( + StartingDamageMultiplier + * + ( + case Precision of + misses -> 0; + grazes -> 0.5; + hits -> 1 + end + ) + * + ( + case IsCritical of + true -> 2; + _ -> 1 + end + ) + ), ActualDamage = shr_omnimods:get_attack_damage ( - S2DamageMultiplier, - ActualAtkOmni, - ActualDefOmni + ActualDamageMultiplier, + AttackerOmnimods, + DefenderOmnimods ), ActualDamage. @@ -141,8 +155,8 @@ get_damage (Precision, IsCritical, AtkModifier, ActualAtkOmni, ActualDefOmni) -> -spec effect_of_attack ( order(), - btl_character_current_data:type(), - btl_character_current_data:type(), + shr_character:type(), + shr_character:type(), boolean(), integer(), integer() @@ -151,57 +165,63 @@ get_damage (Precision, IsCritical, AtkModifier, ActualAtkOmni, ActualDefOmni) -> effect_of_attack ( Order, - AtkCurrData, - DefCurrData, + Attacker, + Defender, CanParry, AttackerLuck, DefenderLuck ) -> - DefStats = btl_character_current_data:get_statistics(DefCurrData), + %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + %%%% Roll parry to see if the roles have to be swapped. %%%%%%%%%%%%%%%%%%%%% + DefenderStats = shr_character:get_statistics(Defender), {ParryIsSuccessful, ParryPositiveLuckMod, ParryNegativeLuckMod} = case CanParry of - true -> roll_parry(DefStats, DefenderLuck); + true -> roll_parry(DefenderStats, DefenderLuck); false -> {false, 0, 0} end, { - ActualAtkData, - ActualDefData, - ActualAtkLuck, - ActualDefLuck + ActualAttacker, + ActualDefender, + ActualAttackerLuck, + ActualDefenderLuck } = case ParryIsSuccessful of - true -> {DefCurrData, AtkCurrData, DefenderLuck, AttackerLuck}; - false -> {AtkCurrData, DefCurrData, AttackerLuck, DefenderLuck} + true -> {Defender, Attacker, DefenderLuck, AttackerLuck}; + false -> {Attacker, Defender, AttackerLuck, DefenderLuck} end, - ActualAtkStats = btl_character_current_data:get_statistics(ActualAtkData), - ActualAtkOmni = btl_character_current_data:get_omnimods(ActualAtkData), - ActualDefStats = btl_character_current_data:get_statistics(ActualDefData), - ActualDefOmni = btl_character_current_data:get_omnimods(ActualDefData), + ActualAttackerStats = shr_character:get_statistics(ActualAttacker), + ActualAttackerOmnimods = shr_character:get_omnimods(ActualAttacker), + ActualDefenderStats = shr_character:get_statistics(ActualDefender), + ActualDefenderOmnimods = shr_character:get_omnimods(ActualDefender), + + %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% {Precision, PrecisionPositiveLuckMod, PrecisionNegativeLuckMod} = roll_precision ( - ActualAtkStats, - ActualDefStats, - ActualDefLuck + ActualAttackerStats, + ActualDefenderStats, + ActualDefenderLuck ), {IsCritical, CriticalPositiveLuckMod, CriticalNegativeLuckMod} = - roll_critical_hit(ActualAtkStats, ActualAtkLuck), + roll_critical_hit(ActualAttackerStats, ActualAttackerLuck), + + ActualAttackerDamageModifier = + shr_statistics:get_damage_modifier(ActualAttackerStats), - AtkDamageModifier = shr_statistics:get_damage_modifier(ActualAtkStats), Damage = get_damage ( Precision, IsCritical, - AtkDamageModifier, - ActualAtkOmni, - ActualDefOmni + ActualAttackerDamageModifier, + ActualAttackerOmnimods, + ActualDefenderOmnimods ), {FinalAttackerLuckMod, FinalDefenderLuckMod} = @@ -311,8 +331,8 @@ encode_precision (misses) -> <<"m">>. -spec get_description_of ( step(), - btl_character_current_data:type(), - btl_character_current_data:type(), + shr_character:type(), + shr_character:type(), integer(), integer() ) @@ -320,36 +340,36 @@ encode_precision (misses) -> <<"m">>. get_description_of ( {first, CanParry}, - AtkCurrData, - DefCurrData, - AtkLuck, - DefLuck + Attacker, + Defender, + AttackerLuck, + DefenderLuck ) -> effect_of_attack ( first, - AtkCurrData, - DefCurrData, + Attacker, + Defender, CanParry, - AtkLuck, - DefLuck + AttackerLuck, + DefenderLuck ); get_description_of ( {second, CanParry}, - AtkCurrData, - DefCurrData, - AtkLuck, - DefLuck + Attacker, + Defender, + AttackerLuck, + DefenderLuck ) -> - AtkStats = btl_character_current_data:get_statistics(AtkCurrData), + AttackerStats = shr_character:get_statistics(Attacker), AttackerDoubleAttackChance = - shr_statistics:get_double_hits(AtkStats), + shr_statistics:get_double_hits(AttackerStats), {_Roll, IsSuccessful, PositiveModifier, NegativeModifier} = - shr_roll:percentage_with_luck(AttackerDoubleAttackChance, AtkLuck), + shr_roll:percentage_with_luck(AttackerDoubleAttackChance, AttackerLuck), - NewAtkLuck = (AtkLuck + PositiveModifier), - NewDefLuck = (DefLuck + NegativeModifier), + NewAttackerLuck = (AttackerLuck + PositiveModifier), + NewDefenderLuck = (DefenderLuck + NegativeModifier), case IsSuccessful of true -> @@ -357,11 +377,11 @@ get_description_of effect_of_attack ( second, - AtkCurrData, - DefCurrData, + Attacker, + Defender, CanParry, - NewAtkLuck, - NewDefLuck + NewAttackerLuck, + NewDefenderLuck ), Result#attack @@ -377,19 +397,19 @@ get_description_of get_description_of ( {counter, CanParry}, - AtkCurrData, - DefCurrData, - AtkLuck, - DefLuck + Attacker, + Defender, + AttackerLuck, + DefenderLuck ) -> effect_of_attack ( counter, - DefCurrData, - AtkCurrData, + Defender, + Attacker, CanParry, - DefLuck, - AtkLuck + DefenderLuck, + AttackerLuck ). -spec apply_to_healths_and_lucks diff --git a/src/battle/struct/btl_character_current_data.erl b/src/battle/struct/btl_character_current_data.erl deleted file mode 100644 index 3f25345..0000000 --- a/src/battle/struct/btl_character_current_data.erl +++ /dev/null @@ -1,113 +0,0 @@ --module(btl_character_current_data). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - character_current_data, - { - attributes :: shr_attributes:type(), - statistics :: shr_statistics:type(), - omnimods :: shr_omnimods:type() - } -). - --opaque type() :: #character_current_data{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_attributes/1, - get_statistics/1, - get_omnimods/1 - ] -). - --export -( - [ - new/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec location_to_omnimods - ( - {non_neg_integer(), non_neg_integer()}, - shr_map:type() - ) - -> shr_omnimods:type(). -location_to_omnimods (Location, Map) -> - TileInstance = shr_map:get_tile_instance(Location, Map), - TileClassID = shr_tile_instance:get_tile_id(TileInstance), - Tile = shr_tile:from_id(TileClassID), - - shr_tile:get_omnimods(Tile). - --spec weapon_id_to_omnimods (shr_weapon:id()) -> shr_omnimods:type(). -weapon_id_to_omnimods (WeaponID) -> - Weapon = shr_weapon:from_id(WeaponID), - - shr_weapon:get_omnimods(Weapon). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_omnimods (type()) -> shr_omnimods:type(). -get_omnimods (Char) -> Char#character_current_data.omnimods. - --spec get_attributes (type()) -> shr_attributes:type(). -get_attributes (Char) -> Char#character_current_data.attributes. - --spec get_statistics (type()) -> shr_statistics:type(). -get_statistics (Char) -> Char#character_current_data.statistics. - -%%%% Utils --spec new (btl_character:type(), shr_map:type()) -> type(). -new (Character, Map) -> - PermanentOmnimods = btl_character:get_permanent_omnimods(Character), - - {WeaponID, _} = btl_character:get_weapon_ids(Character), - WeaponOmnimods = weapon_id_to_omnimods(WeaponID), - - Location = btl_character:get_location(Character), - TileOmnimods = location_to_omnimods(Location, Map), - - CurrentOmnimods = - shr_omnimods:merge - ( - shr_omnimods:merge(WeaponOmnimods, TileOmnimods), - PermanentOmnimods - ), - - CurrentAttributes = - shr_omnimods:apply_to_attributes - ( - CurrentOmnimods, - shr_attributes:default() - ), - - CurrentStatistics = - shr_omnimods:apply_to_statistics - ( - CurrentOmnimods, - shr_statistics:new_raw(CurrentAttributes) - ), - - #character_current_data - { - attributes = CurrentAttributes, - statistics = CurrentStatistics, - omnimods = CurrentOmnimods - }. - |