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Diffstat (limited to 'src/battle/mechanic/btl_turn_progression.erl')
-rw-r--r-- | src/battle/mechanic/btl_turn_progression.erl | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/battle/mechanic/btl_turn_progression.erl b/src/battle/mechanic/btl_turn_progression.erl new file mode 100644 index 0000000..c28719e --- /dev/null +++ b/src/battle/mechanic/btl_turn_progression.erl @@ -0,0 +1,172 @@ +-module(btl_turn_progression). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + handle/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec set_player_turn_to_next (btl_battle:type()) + -> {btl_battle:type(), ataxic:basic()}. +set_player_turn_to_next (Battle) -> + Players = btl_battle:get_players(Battle), + CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle), + + NextPlayerTurn = btl_player_turn:next(Players, CurrentPlayerTurn), + + UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle), + + DBQuery = + ataxic:update_field + ( + btl_battle:get_current_player_turn_field(), + ataxic:constant(NextPlayerTurn) + ), + + {UpdatedBattle, DBQuery}. + +-spec reset_next_player_timeline (btl_battle:type()) + -> {btl_battle:type(), btl_player:type(), ataxic:basic()}. +reset_next_player_timeline (Battle) -> + NextPlayerTurn = btl_battle:get_current_player_turn(Battle), + NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn), + NextPlayer = btl_battle:get_player(NextPlayerIX, Battle), + + UpdatedNextPlayer = btl_player:reset_timeline(NextPlayer), + UpdatedBattle = + btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle), + + DBQuery = + ataxic:update_field + ( + btl_battle:get_players_field(), + ataxic_sugar:update_orddict_element + ( + NextPlayerIX, + ataxic:update_field + ( + btl_player:get_timeline_field(), + ataxic:constant([]) + ) + ) + ), + + {UpdatedBattle, UpdatedNextPlayer, DBQuery}. + + +-spec activate_next_players_characters + ( + btl_battle:type(), + btl_player:type() + ) + -> {btl_battle:type(), ataxic:basic()}. +activate_next_players_characters (Battle, NextPlayer) -> + NextPlayerIX = btl_player:get_index(NextPlayer), + AllCharacters = btl_battle:get_characters(Battle), + + {ResultingBattle, BattleAtaxicUpdates} = + orddict:fold + ( + fun (IX, Character, {CurrentBattle, CurrentBattleUpdates}) -> + case (btl_character:get_player_index(Character) == NextPlayerIX) of + true -> + {UpdatedCharacter, CharacterAtaxicUpdate} = + btl_character:ataxia_set_is_active(true, Character), + + {UpdatedBattle, BattleAtaxicUpdate} = + btl_battle:ataxia_set_character + ( + IX, + UpdatedCharacter, + CharacterAtaxicUpdate + ), + + {UpdatedBattle, [BattleAtaxicUpdate|CurrentBattleUpdates]}; + + false -> {CurrentBattle, CurrentBattleUpdates} + end + end, + {Battle, []}, + AllCharacters + ), + + {ResultingBattle, ataxic:optimize(ataxic:sequence(BattleAtaxicUpdates))}. + +-spec activate_next_player + ( + btl_character_turn_update:type() + ) + -> btl_character_turn_update:type(). +activate_next_player (Update) -> + Data = btl_character_turn_update:get_data(Update), + Battle = btl_character_turn_data:get_battle(Data), + + {S0Battle, DBQuery0} = prepare_player_turn_for_next_player(Battle), + {S1Battle, NextPlayer, DBQuery1} = reset_next_player_timeline(S0Battle), + {S2Battle, DBQuery2} = + activate_next_players_characters(S1Battle, NextPlayer), + + S0Data = btl_character_turn_data:set_battle(S2Battle, Data), + + S0Update = + btl_character_turn_update:add_to_timeline + ( + btl_turn_result:new_player_turn_started + ( + btl_player:get_index(NextPlayer) + ), + DBQuery0, + Update + ), + + S1Update = btl_character_turn_update:set_data(S0Data, S0Update), + + S2Update = + lists:foldl + ( + fun btl_character_turn_update:add_to_db/2, + S1Update, + [DBQuery1,DBQuery2] + ), + + S2Update. + +-spec has_active_characters_remaining + ( + btl_character_turn_update:type() + ) + -> boolean(). +has_active_characters_remaining (Update) -> + Data = btl_character_turn_update:get_data(Update), + Battle = btl_character_turn_data:get_battle(Data), + Characters = btl_battle:get_characters(Battle), + + lists:any + ( + fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, + orddict:to_list(Characters) + ). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec handle + ( + btl_character_turn_update:type() + ) + -> btl_character_turn_update:type(). +handle (Update) -> + case has_active_characters_remaining(Update) of + false -> activate_next_player(Update); + _ -> Update + end. |