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* Adds skills.HEADmasterNathanael Sensfelder2019-10-20
* ...Nathanael Sensfelder2019-10-08
* Adds trigger names for conditions.nsensfel2019-10-07
* Balances the secondary weapons.Nathanael Sensfelder2019-09-13
* Merge branch 'attributes_removal'nsensfel2019-09-12
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| * Adds min/max for attributes.attributes_removalNathanael Sensfelder2019-09-12
| * Woops, Glyph 0 should be "Empty".nsensfel2019-09-09
| * Adds family IDs to glyphs.Nathanael Sensfelder2019-09-07
| * Removes __MOD_*(0).Nathanael Sensfelder2019-09-06
| * Maybe it'll work better if I use the right file...nsensfel2019-09-06
| * Automatically generated glyphs.nsensfel2019-09-06
| * ...Nathanael Sensfelder2019-09-06
| * Balances glyph boards.Nathanael Sensfelder2019-09-05
| * More formatting issues.Nathanael Sensfelder2019-08-29
| * Fixes format, hopefully.Nathanael Sensfelder2019-08-29
| * Removes 'base', fixes new weapon data format.Nathanael Sensfelder2019-08-29
| * Adds new primary weapons.Nathanael Sensfelder2019-08-29
| * Replaces 20_20_20 by a much better set.Nathanael Sensfelder2019-08-21
| * Adds 20/20/20 armor.Nathanael Sensfelder2019-08-19
| * Get it to compile again, to work on the balancer...Nathanael Sensfelder2019-07-15
| * TypoNathanael Sensfelder2019-07-08
| * Working on balance...nsensfel2019-06-21
| * Adds more/modifies existing items for the changes.Nathanael Sensfelder2019-06-14
| * Typo'd.Nathanael Sensfelder2019-06-14
| * Removes all occurrences of attributes.Nathanael Sensfelder2019-06-14
* | Merge branch 'master' of dreamhost:~/repositories/git/tacticians-dataNathanael Sensfelder2019-06-14
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| * | base -> bse.nsensfel2019-05-17
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* | Commits forgotten changes...Nathanael Sensfelder2019-06-14
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* Removes 'none' list terminators.nsensfel2019-04-29
* from_class_id -> from_id.Nathanael Sensfelder2019-02-15
* Adds one type of spawn tile per player.nsensfel2019-02-15
* moves error.m4d to special.m4d, adds spawn tile.nsensfel2019-02-14
* Adds forest, swaps water & grass levels.nsensfel2019-02-14
* Adds more secondary weapons.nsensfel2019-02-08
* Makes mud more interesting...nsensfel2019-01-31
* Adds secondary weapons.nsensfel2019-01-30
* Adds more (unbalanced) glyph boards, base defense.nsensfel2019-01-30
* More glyphs...nsensfel2019-01-30
* ID as strings.Nathanael Sensfelder2018-11-15
* Use strings in the JSON also.nsensfel2018-10-16
* Use integers instead of floats.Nathanael Sensfelder2018-10-08
* Fixes omnimods not appearing.nsensfel2018-10-05
* Working on the addition of glyphs & their boards.nsensfel2018-10-05
* Woops, portraits use binary strings as ID.nsensfel2018-10-03
* Adds portraits as a data listing.nsensfel2018-10-02
* Updates tile patterns to the new format.nsensfel2018-09-05
* Fixes various mistakes.omnimodsNathanael Sensfelder2018-08-28
* Fixes code style selection.Nathanael Sensfelder2018-08-28
* Can't use a record there.nsensfel2018-08-28
* Fixes a few issues, makes it easier to read & use.nsensfel2018-08-28