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-module(btl_player).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-type id() :: binary().
-record
(
player,
{
ix :: non_neg_integer(),
id :: id(),
character_ix :: non_neg_integer(),
timeline :: list(any()),
is_active :: boolean()
}
).
-opaque type() :: #player{}.
-export_type([type/0, id/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
get_id/1,
get_index/1,
get_character_index/1,
get_timeline/1,
get_is_active/1,
set_is_active/2,
add_to_timeline/2,
reset_timeline/1,
get_timeline_field/0,
get_is_active_field/0
]
).
-export
(
[
new/3
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec get_id (type()) -> id().
get_id (Player) -> Player#player.id.
-spec get_index (type()) -> non_neg_integer().
get_index (Player) -> Player#player.ix.
-spec get_character_index (type()) -> non_neg_integer().
get_character_index (Player) -> Player#player.character_ix.
-spec get_timeline (type()) -> list(any()).
get_timeline (Player) -> Player#player.timeline.
-spec get_is_active (type()) -> boolean().
get_is_active (Player) -> Player#player.is_active.
-spec set_is_active (boolean(), type()) -> type().
set_is_active (Val, Player) -> Player#player{ is_active = Val }.
-spec add_to_timeline (list(any()), type()) -> type().
add_to_timeline (NewEvents, Player) ->
OldTimeline = Player#player.timeline,
Player#player
{
timeline = (NewEvents ++ OldTimeline)
}.
-spec reset_timeline (type()) -> type().
reset_timeline (Player) -> Player#player{ timeline = [] }.
-spec new (non_neg_integer(), non_neg_integer(), id()) -> type().
new (IX, CharacterIX, ID) ->
#player
{
ix = IX,
character_ix = CharacterIX,
id = ID,
is_active = true,
timeline = []
}.
-spec get_timeline_field () -> non_neg_integer().
get_timeline_field () -> #player.timeline.
-spec get_is_active_field () -> non_neg_integer().
get_is_active_field () -> #player.is_active.
|