1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
-module(btl_character_turn_update).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
type,
{
battle :: btl_battle:type(),
character_ix :: non_neg_integer(),
reversed_battle_updates :: list(ataxic:basic()),
timeline :: list(any())
}
).
-opaque type() :: #type{}.
-export_type([type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
new/2,
get_battle/1,
get_character_ix/1,
get_battle_update/1,
get_timeline/1,
set_battle/2,
ataxia_set_battle/3,
add_to_timeline/2
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec new (btl_battle:type(), non_neg_integer()) -> type().
new (Battle, CharacterIX) ->
#type
{
battle = Battle,
character_ix = CharacterIX,
reversed_battle_updates = [],
timeline = []
}.
-spec get_battle (type()) -> btl_battle:type().
get_battle (Data) -> Data#type.battle.
-spec get_character_ix (type()) -> non_neg_integer().
get_character_ix (Data) -> Data#type.character_ix.
-spec set_battle (btl_battle:type(), type()) -> type().
set_battle (Battle, Data) -> Data#type { battle = Battle }.
-spec ataxia_set_battle
(
btl_battle:type(),
ataxic:basic(),
type()
)
-> type().
ataxia_set_battle (Battle, BattleUpdate, Data) ->
Data#type
{
battle = Battle,
reversed_battle_updates = [BattleUpdate|Data#type.reversed_battle_updates]
}.
-spec add_to_timeline (btl_turn_result:type(), type()) -> type().
add_to_timeline (Item, Data) ->
Data#type
{
timeline = [btl_turn_result:encode(Item)|Data#type.timeline]
}.
-spec get_timeline (type()) -> list(any()).
get_timeline (Data) -> Data#type.timeline.
-spec get_battle_update (type()) -> ataxic:basic().
get_battle_update (Data) ->
ataxic:sequence(lists:reverse(Data#type.reversed_battle_updates)).
|