1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
-module(btl_character_turn_request).
-define(PLAYER_ID_FIELD, <<"pid">>).
-define(SESSION_TOKEN_FIELD, <<"stk">>).
-define(BATTLE_ID_FIELD, <<"bid">>).
-define(CHAR_IX_FIELD, <<"cix">>).
-define(ACTIONS_FIELD, <<"act">>).
-define(ACTIONS_MOVE_FIELD, <<"mov">>).
-define(ACTIONS_WEAPON_SWITCH_FIELD, <<"wps">>).
-define(ACTIONS_SKILL_FIELD, <<"skl">>).
-define(ACTIONS_ATTACK_FIELD, <<"tar">>).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
type,
{
player_id :: shr_player:id(),
session_token :: binary(),
battle_id :: binary(),
character_ix :: non_neg_integer(),
actions :: list(btl_action:type())
}
).
-opaque type() :: #type{}.
-export_type([type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
decode/1
]
).
-export
(
[
get_player_id/1,
get_session_token/1,
get_battle_id/1,
get_character_ix/1,
get_actions/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec decode_actions (non_neg_integer(), map()) -> list(btl_action:type()).
decode_actions (CharacterIX, Act) ->
S0Result = [],
S1Result =
case
btl_action:maybe_decode_move
(
CharacterIX,
maps:get(?ACTIONS_MOVE_FIELD, Act)
)
of
{ok, Move} -> [Move|S0Result];
none -> S0Result
end,
S2Result =
case
btl_action:maybe_decode_attack
(
CharacterIX,
maps:get(?ACTIONS_ATTACK_FIELD, Act)
)
of
{ok, Atk} -> [Atk|S1Result];
none -> S1Result
end,
S3Result =
case
btl_action:maybe_decode_weapon_switch
(
CharacterIX,
maps:get(?ACTIONS_WEAPON_SWITCH_FIELD, Act)
)
of
{ok, Wps} -> [Wps|S2Result];
none -> S2Result
end,
S4Result =
case
btl_action:maybe_decode_skill
(
CharacterIX,
maps:get(?ACTIONS_SKILL_FIELD, Act)
)
of
{ok, Skill} -> [Skill|S3Result];
none -> S3Result
end,
lists:reverse(S4Result).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec decode (map()) -> type().
decode (Map) ->
CharacterIX = maps:get(?CHAR_IX_FIELD, Map),
EncodedActions = maps:get(?ACTIONS_FIELD, Map),
Actions = decode_actions(CharacterIX, EncodedActions),
#type
{
player_id = maps:get(?PLAYER_ID_FIELD, Map),
session_token = maps:get(?SESSION_TOKEN_FIELD, Map),
battle_id = maps:get(?BATTLE_ID_FIELD, Map),
character_ix = CharacterIX,
actions = Actions
}.
-spec get_player_id (type()) -> shr_player:id().
get_player_id (Request) -> Request#type.player_id.
-spec get_session_token (type()) -> binary().
get_session_token (Request) -> Request#type.session_token.
-spec get_battle_id (type()) -> binary().
get_battle_id (Request) -> Request#type.battle_id.
-spec get_character_ix (type()) -> non_neg_integer().
get_character_ix (Request) -> Request#type.character_ix.
-spec get_actions (type()) -> list(btl_action:type()).
get_actions (Request) -> Request#type.actions.
|