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|
-module(btl_character_turn_data).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
type,
{
dirty :: boolean(),
battle :: btl_battle:type(),
character :: btl_character:type(),
character_ix :: non_neg_integer()
}
).
-opaque type() :: #type{}.
-export_type([type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
new/2,
get_battle_is_dirty/1,
get_battle/1,
get_character/1,
get_character_ix/1,
set_battle/2,
set_character/2
]
).
-export
(
[
clean_battle/1,
refresh_character/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec resolve_character_at
(
btl_battle:type(),
non_neg_integer()
) -> btl_charater:type().
resolve_character_at (Battle, CharacterIX) ->
CharacterRef = btl_battle:get_character(CharacterIX, Battle),
Location = btl_character:get_location(CharacterRef),
Map = btl_battle:get_map(Battle),
TileInstance = shr_map:get_tile_instance(Location, Map),
TileClassID = shr_tile_instance:get_tile_id(TileInstance),
Tile = shr_tile:from_id(TileClassID),
TileOmnimods = shr_tile:get_omnimods(Tile),
Character = btl_character:resolve(TileOmnimods, CharacterRef),
Character.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec new (btl_battle:type(), non_neg_integer()) -> type().
new (Battle, CharacterIX) ->
#type
{
dirty = false,
battle = Battle,
character = resolve_character_at(Battle, CharacterIX),
character_ix = CharacterIX
}.
-spec get_battle_is_dirty (type()) -> boolean().
get_battle_is_dirty (Data) -> Data#type.dirty.
-spec get_battle (type()) -> btl_battle:type().
get_battle (Data) -> Data#type.battle.
-spec get_character (type()) -> btl_character:type().
get_character (Data) -> Data#type.character.
-spec get_character_ix (type()) -> non_neg_integer().
get_character_ix (Data) -> Data#type.character_ix.
-spec set_battle (btl_battle:type(), type()) -> type().
set_battle (Battle, Data) ->
Data#type{ battle = Battle }.
-spec set_character (btl_character:type(), type()) -> type().
set_character (Character, Data) ->
Data#type
{
dirty = true,
character = Character
}.
-spec clean_battle (type()) -> type().
clean_battle (Data) ->
Data#type
{
dirty = false,
battle =
btl_battle:set_character
(
Data#type.character_ix,
btl_character:to_unresolved(Data#type.character),
Data#type.battle
)
}.
-spec refresh_character (type()) -> type().
refresh_character (Data) ->
Data#type
{
dirty = false,
character = resolve_character_at(Data#type.battle, Data#type.character_ix)
}.
|