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|
-module(btl_cond_heal).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-include("tacticians/conditions.hrl").
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
apply/3
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec apply_to_character
(
btl_condition:type(),
btl_character:type()
)
->
{
btl_condition:type(),
btl_condition:update_action(),
[{btl_character:type(), ataxic:basic()}]
}.
apply_to_character (Condition, S0Character) ->
{_TargetIX, Amount} = btl_condition:get_parameters(Condition),
case btl_character:get_is_alive(S0Character) of
false -> {Condition, none, []};
true ->
RemainingUses = btl_condition:get_remaining_uses(Condition),
CurrentHealth = btl_character:get_current_health(S0Character),
MaxHealth =
shr_attributes:get_health
(
shr_character:get_attributes
(
btl_character:get_base_character(S0Character)
)
),
UpdatedHealth = min(MaxHealth, (CurrentHealth + Amount)),
UpdatedRemainingUses =
{S1Character, CharacterUpdate} =
btl_character:ataxia_set_current_health(UpdatedHealth, S0Character),
if
(RemainingUses == -1) ->
{
Condition,
none,
[{S1Character, CharacterUpdate}]
};
(RemainingUses == 1) ->
{
remove,
[{S1Character, CharacterUpdate}]
};
(RemainingUses == 0) ->
{
remove,
[{S1Character, CharacterUpdate}]
};
true ->
{UpdatedCondition, ConditionUpdate} =
btl_condition:ataxia_set_remaining_uses
(
UpdatedRemainingUses,
Condition
),
{
UpdatedCondition,
{update, ConditionUpdate},
[{S1Character, CharacterUpdate}]
}
end
end.
-spec handle_context
(
shr_condition:context(),
btl_condition:type()
)
-> shr_condition:context().
handle_context ({Trigger, ReadOnly, VolatileData}, Condition) ->
{_TargetIX, _Amount} = btl_condition:get_parameters(Condition),
{Trigger, ReadOnly, VolatileData}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec apply
(
shr_condition:context(any(), VolatileDataType),
btl_character_turn_update:type(),
btl_condition:type()
) ->
{
VolatileDataType,
btl_character_turn_update:type(),
btl_condition:update_action()
}.
apply (S0Context, S0Update, _S0Condition) ->
{_Trigger, _ReadOnlyData, VolatileData} = S0Context,
{VolatileData, S0Update, none}.
|