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|
-module(btl_cond_heal).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
apply/3
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec apply_to_character
(
btl_condition:type(),
btl_character:type()
)
->
{
btl_condition:type(),
btl_condition:update_order(),
[{btl_character:type(), ataxic:basic()}]
}.
apply_to_character (Condition, S0Character) ->
{_, Amount} = btl_condition:get_parameters(Condition),
case btl_character:get_is_alive(S0Character) of
false -> {Condition, btl_condition:do_nothing(), []};
true ->
RemainingUses = btl_condition:get_remaining_uses(Condition),
CurrentHealth = btl_character:get_current_health(S0Character),
MaxHealth =
shr_attributes:get_health
(
shr_character:get_attributes
j(
btl_character:get_base_character(S0Character)
)
),
UpdatedHealth = min(MaxHealth, (CurrentHealth + Amount)),
UpdatedRemainingUses =
{S1Character, CharacterUpdate} =
btl_character:ataxia_set_current_health(UpdatedHealth, S0Character),
if
(RemainingUses == -1) ->
{
Condition,
btl_condition:do_nothing(),
[{S1Character, CharacterUpdate}]
};
(RemainingUses == 1) ->
{
btl_condition:set_remaining_uses
(
UpdatedRemainingUses,
Condition
),
btl_condition:remove(),
[{S1Character, CharacterUpdate}]
};
(RemainingUses == 0) ->
{
Condition,
btl_condition:remove(),
[{S1Character, CharacterUpdate}]
};
true ->
{UpdatedCondition, ConditionUpdate} =
btl_condition:ataxia_set_remaining_uses
(
UpdatedRemainingUses,
Condition
),
{
UpdatedCondition,
btl_condition:update(ConditionUpdate),
[{S1Character, CharacterUpdate}]
}
end
end.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec apply
(
btl_condition:trigger(),
tuple(),
btl_condition:type(),
btl_character_turn_update:type()
) ->
{
[{btl_condition:type(), ataxic:basic()}],
tuple(),
btl_character_turn_update:type()
}.
apply(?CONDITION_TRIGGER_START_OF_PLAYER_TURN, {PlayerIX}, Condition, Update) ->
apply(?CONDITION_TRIGGER_END_OF_PLAYER_TURN, {PlayerIX}, Condition, Update) ->
apply
(
?CONDITION_TRIGGER_START_OF_CHARACTER_TURN,
{CharacterIX},
Condition,
Update
) ->
apply
(
?CONDITION_TRIGGER_END_OF_CHARACTER_TURN,
{CharacterIX},
Condition,
Update
) ->
apply
(
?CONDITION_TRIGGER_END_OF_CHARACTER_TURN,
{CharacterIX},
Condition,
Update
) ->
Trigger,
Parameters,
Condition,
Update) ->
{TargetIX, Amount} =
case btl_condition:get_parameters(Condition) of
{StoredTargetIX, StoredAmount} -> {StoredTargetIX, StoredAmount};
Other -> error({condition, parameter, Other})
end,
% TODO
{[{Condition, []}], Update}.
|