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-module(btl_turn_actions_switch_weapon).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
handle/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec handle
(
btl_character_turn_update:type()
)
-> btl_character_turn_update:type().
handle (Update) ->
Data = btl_character_turn_update:get_data(Update),
Character = btl_character_turn_data:get_character(Data),
CharacterCurrentData =
btl_character_turn_data:get_character_current_data(Data),
CharacterIX = btl_character_turn_data:get_character_ix(Data),
{PrimaryWeaponID, SecondaryWeaponID} = btl_character:get_weapon_ids(Character),
UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID},
UpdatedCharacter = btl_character:set_weapon_ids(UpdatedWeaponIDs, Character),
S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data),
S1Data = btl_character_turn_data:refresh_character_current_data(S0Data),
S0Update = btl_character_turn_update:set_data(S1Data, Update),
S1Update =
btl_turn_actions:handle_max_health_changes
(
CharacterCurrentData,
S0Update
),
TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX),
DBQuery =
ataxic:update_field
(
btl_battle:get_characters_field(),
ataxic_sugar:update_orddict_element
(
CharacterIX,
ataxic:update_field
(
btl_character:get_weapons_field(),
ataxic:constant(UpdatedWeaponIDs)
)
)
),
btl_character_turn_update:add_to_timeline(TimelineItem, DBQuery, S1Update).
|