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-module(btl_turn_actions_switch_weapon).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
   [
      handle/1
   ]
).

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec handle
   (
      btl_character_turn_update:type()
   )
   -> btl_character_turn_update:type().
handle (Update) ->
   Data = btl_character_turn_update:get_data(Update),
   Character = btl_character_turn_data:get_character(Data),
   CharacterCurrentData =
      btl_character_turn_data:get_character_current_data(Data),
   CharacterIX = btl_character_turn_data:get_character_ix(Data),

   {PrimaryWeaponID, SecondaryWeaponID} = btl_character:get_weapon_ids(Character),

   UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID},
   UpdatedCharacter = btl_character:set_weapon_ids(UpdatedWeaponIDs, Character),

   S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data),
   S1Data = btl_character_turn_data:refresh_character_current_data(S0Data),

   S0Update = btl_character_turn_update:set_data(S1Data, Update),
   S1Update =
      btl_turn_actions:handle_max_health_changes
      (
         CharacterCurrentData,
         S0Update
      ),

   TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX),

   DBQuery =
      ataxic:update_field
      (
         btl_battle:get_characters_field(),
         ataxic_sugar:update_orddict_element
         (
            CharacterIX,
            ataxic:update_field
            (
               btl_character:get_weapons_field(),
               ataxic:constant(UpdatedWeaponIDs)
            )
         )
      ),

   btl_character_turn_update:add_to_timeline(TimelineItem, DBQuery, S1Update).