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|
-module(btl_turn_actions_move).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
handle/2
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec get_path_cost_and_destination
(
btl_character_turn_data:type(),
list(btl_direction:type())
)
-> {non_neg_integer(), btl_location:type()}.
get_path_cost_and_destination (Data, Path) ->
Character = btl_character_turn_data:get_character(Data),
CharacterIX = btl_character_turn_data:get_character_ix(Data),
Battle = btl_character_turn_data:get_battle(Data),
Map = btl_battle:get_map(Battle),
ForbiddenLocations =
orddict:fold
(
fun (IX, Char, Prev) ->
IsAlive = btl_character:get_is_alive(Char),
if
(IX == CharacterIX) -> Prev;
(not IsAlive) -> Prev;
true ->
ordsets:add_element(btl_character:get_location(Char), Prev)
end
end,
ordsets:new(),
btl_battle:get_characters(Battle)
),
{NewLocation, Cost} =
btl_movement:cross
(
Map,
ForbiddenLocations,
Path,
btl_character:get_location(Character)
),
{Cost, NewLocation}.
-spec assert_character_can_move
(
btl_character_turn_data:type(),
non_neg_integer()
)
-> 'ok'.
assert_character_can_move (Data, Cost) ->
CharacterData = btl_character_turn_data:get_character_current_data(Data),
CharacterStats= btl_character_current_data:get_statistics(CharacterData),
CharacterMovementPoints = shr_statistics:get_movement_points(CharacterStats),
true = (Cost =< CharacterMovementPoints),
ok.
-spec commit_move
(
btl_character_current_data:type(),
btl_character_turn_update:type(),
list(btl_direction:type()),
btl_location:type()
)
-> btl_character_turn_update:type().
commit_move (PreviousCurrentData, Update, Path, NewLocation) ->
Data = btl_character_turn_update:get_data(Update),
Character = btl_character_turn_data:get_character(Data),
CharacterIX = btl_character_turn_data:get_character_ix(Data),
UpdatedCharacter = btl_character:set_location(NewLocation, Character),
S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data),
S1Data = btl_character_turn_data:refresh_character_current_data(S0Data),
S0Update = btl_character_turn_update:set_data(S1Data, Update),
S1Update =
btl_turn_actions:handle_max_health_changes(PreviousCurrentData, S0Update),
TimelineItem =
btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation),
DBQuery =
ataxic:update_field
(
btl_battle:get_characters_field(),
ataxic_sugar:update_orddict_element
(
CharacterIX,
ataxic:update_field
(
btl_character:get_location_field(),
ataxic:constant(NewLocation)
)
)
),
S2Update =
btl_character_turn_update:add_to_timeline
(
TimelineItem,
DBQuery,
S1Update
),
S2Update.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec handle
(
btl_battle_action:type(),
btl_character_turn_update:type()
)
-> btl_character_turn_update:type().
handle (BattleAction, Update) ->
Data = btl_character_turn_update:get_data(Update),
CharacterCurrentData =
btl_character_turn_data:get_character_current_data(Data),
Path = btl_battle_action:get_path(BattleAction),
{PathCost, NewLocation} = get_path_cost_and_destination(Data, Path),
assert_character_can_move(Data, PathCost),
commit_move(CharacterCurrentData, Update, Path, NewLocation).
|