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{Attributes
Constitution
Dexterity
Intelligence
Mind
Speed
Strength
}
{Stats
{Movement Points
Controlled by: Speed
}
{Health
Controlled by: Constitution
}
{Dodges
Controlled by: average(Dexterity, Mind, Speed)
}
{Parries
Controlled by: average(Dexterity, Speed, Strength)
Melee only
}
{Physical Weapons
{Damage
Controlled by: Strength
}
{Accuracy
Controlled by: Dexterity
}
{Double Hits
Controlled by: Speed
}
{Critical Hits
Controlled by: Intelligence
}
}
{Magical Weapons
{Damage
Controlled by: Intelligence
}
{Accuracy
Controlled by: Mind
}
{Double Hits
Controlled by: Speed
}
{Critical Hits
Controlled by: Dexterity
}
}
}
{Physical Attack
{Damage Type
Bludgeoning
Piercing
Slashing
}
{Ranged
{Short Bow
Minimal Range: 2
Maximal Range: 4
Damage Type: Arrow dependent
}
{Long Bow
Minimal Range: 2
Maximal Range: 6
Damage Type: Arrow dependent
Attribute Penalty: Speed
}
{Crossbow
Minimal Range: 2
Maximal Range: 4
Damage Type: Bolt dependent
Attribute Penalty: Dexterity
Misc: High damage
}
{Arbalest
Minimal Range: 2
Maximal Range: 6
Damage Type: Bolt dependent
Attribute Penalty: Dexterity, Speed
Misc: High damage
}
}
{Melee
{Sword
Minimal Range: 1
Maximal Range: 1
Damage Type: Slashing
}
{Claymore
Minimal Range: 1
Maximal Range: 2
Damage Type: Slashing
Attribute Penalty: Speed
}
{Mace
Minimal Range: 1
Maximal Range: 1
Damage Type: Bludgeoning
}
{War Hammer
Minimal Range: 1
Maximal Range: 2
Damage Type: Bludgeoning
Attribute Penalty: Speed
}
{Dagger
Minimal Range: 1
Maximal Range: 1
Damage Type: Piercing
}
{Spear
Minimal Range: 1
Maximal Range: 2
Damage Type: Piercing
Attribute Penalty: Speed
}
}
}
{Base Accuracy
Melee: Base Accuracy bonus.
Ranged: No Base Accuracy bonus.
}
|