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2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2018-08-28Still propagating the changes...Nathanael Sensfelder
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
2018-08-28Adds the structure for omnimods, merges *_tile.erlnsensfel
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-07-11"Battlemap" -> "Battle".nsensfel