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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-08-28 23:29:55 +0200 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-08-28 23:29:55 +0200 |
commit | 9b424b11dbea33a41b2129daf232557515de9db1 (patch) | |
tree | 97cbe449c02e4273c79448859ceac722a06524b1 /src/battle/reply/btl_add_tile.erl | |
parent | 68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539 (diff) |
Still propagating the changes...
It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
Diffstat (limited to 'src/battle/reply/btl_add_tile.erl')
-rw-r--r-- | src/battle/reply/btl_add_tile.erl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/battle/reply/btl_add_tile.erl b/src/battle/reply/btl_add_tile.erl index c9cd18e..bf76547 100644 --- a/src/battle/reply/btl_add_tile.erl +++ b/src/battle/reply/btl_add_tile.erl @@ -23,6 +23,7 @@ generate (Tile) -> {<<"msg">>, <<"add_tile">>}, {<<"id">>, shr_tile:get_class_id(Tile)}, {<<"nam">>, shr_tile:get_name(Tile)}, - {<<"ct">>, shr_tile:get_cost(Tile)} + {<<"ct">>, shr_tile:get_cost(Tile)}, + {<<"omni">>, shr_omnimods:encode(shr_tile:get_omnimods(Tile))} ] }. |