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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-08-28 23:29:55 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-08-28 23:29:55 +0200
commit9b424b11dbea33a41b2129daf232557515de9db1 (patch)
tree97cbe449c02e4273c79448859ceac722a06524b1 /src/battle/reply/btl_add_tile.erl
parent68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539 (diff)
Still propagating the changes...
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
Diffstat (limited to 'src/battle/reply/btl_add_tile.erl')
-rw-r--r--src/battle/reply/btl_add_tile.erl3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/battle/reply/btl_add_tile.erl b/src/battle/reply/btl_add_tile.erl
index c9cd18e..bf76547 100644
--- a/src/battle/reply/btl_add_tile.erl
+++ b/src/battle/reply/btl_add_tile.erl
@@ -23,6 +23,7 @@ generate (Tile) ->
{<<"msg">>, <<"add_tile">>},
{<<"id">>, shr_tile:get_class_id(Tile)},
{<<"nam">>, shr_tile:get_name(Tile)},
- {<<"ct">>, shr_tile:get_cost(Tile)}
+ {<<"ct">>, shr_tile:get_cost(Tile)},
+ {<<"omni">>, shr_omnimods:encode(shr_tile:get_omnimods(Tile))}
]
}.