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* Fixes arg order, JSON encodes timeline elements.code-improvementsNathanael Sensfelder2018-05-11
* Updates how the random battle is generated.Nathanael Sensfelder2018-05-11
* Fusing character & character_instances.Nathanael Sensfelder2018-05-11
* Passes Dialyzer's checks once again.Nathanael Sensfelder2018-05-11
* ...Nathanael Sensfelder2018-05-10
* ... and struct() -> type().Nathanael Sensfelder2018-05-08
* ...Nathanael Sensfelder2018-05-08
* ...Nathanael Sensfelder2018-05-08
* ...Nathanael Sensfelder2018-05-08
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* ...Nathanael Sensfelder2018-05-01
* ...nsensfel2018-04-27
* Starting a cleanup of the code.nsensfel2018-04-26
* Deads are no longer littering the map.nsensfel2018-04-16
* Small renaming.nsensfel2018-04-10
* Fixes makefiles so yaws can run.nsensfel2018-04-10
* ...nsensfel2018-04-10
* Updates the main Makefile for the modular approachnsensfel2018-04-10
* Cleaning up the module's makefiles...nsensfel2018-04-10
* Changing how the server services are organized...nsensfel2018-04-10
* Deny request if attacker is not able to attack.nsensfel2018-03-16
* Reverses some lists.timelinensensfel2018-03-14
* Separates original timeline from updates.nsensfel2018-03-13
* Stores and sends entire turn timelines.nsensfel2018-03-12
* Starting to work on the timeline feature.nsensfel2018-03-12
* I might have been using JSON the wrong way.refactoringnsensfel2018-03-06
* Fixes issues I expected Dialyzer to show me.nsensfel2018-03-05
* Improving the way attacks are represented.nsensfel2018-03-05
* Starting to work on the client diff messages.nsensfel2018-03-05
* Fixes missing cache timeout, tix being binary.Nathanael Sensfelder2018-03-04
* Fixing stuff that made Dialyzer output warnings.Nathanael Sensfelder2018-03-03
* Still working on it...Nathanael Sensfelder2018-03-02
* ...nsensfel2018-03-01
* ...nsensfel2018-03-01
* ...nsensfel2018-03-01
* Cleaning up the handling of character turns.nsensfel2018-03-01
* Fixes wrong characters being seen as enabled.nsensfel2018-02-28
* Moved the mess from 'character_turn' into 'attack'.nsensfel2018-02-28
* Adds more types specifications.nsensfel2018-02-28
* ...nsensfel2018-02-27
* Starting to specify types everywhere...nsensfel2018-02-27
* Adds a way to statically analyse the code.nsensfel2018-02-27
* Switching weapons seem to work.nsensfel2018-02-27
* Woops, next turns didn't work.nsensfel2018-02-26
* Got it to work, I think.nsensfel2018-02-26
* Got it to run, at last.nsensfel2018-02-26
* Adds an update function.nsensfel2018-02-25
* Fixes a few typos, adds 'unimplemented' functions.nsensfel2018-02-25
* ...nsensfel2018-02-24
* Fixes parries, starts work on load_state.nsensfel2018-02-24