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-rw-r--r--src/type/weapon.erl287
1 files changed, 0 insertions, 287 deletions
diff --git a/src/type/weapon.erl b/src/type/weapon.erl
deleted file mode 100644
index add445a..0000000
--- a/src/type/weapon.erl
+++ /dev/null
@@ -1,287 +0,0 @@
--module(weapon).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--record
-(
- weapon,
- {
- id,
- name,
- range_type,
- range_mod,
- damage_type,
- damage_mod
- }
-).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%% Accessors
--export
-(
- [
- get_id/1
- ]
-).
-
--export
-(
- [
- from_id/1,
- get_ranges/1,
- get_damages/1
- ]
-).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-ranges_of_type (ranged, long) -> {2, 6};
-ranges_of_type (ranged, short) -> {1, 4};
-ranges_of_type (melee, long) -> {0, 2};
-ranges_of_type (melee, short) -> {0, 1}.
-
-damages_of_type (ranged, heavy) -> {10, 25};
-damages_of_type (ranged, light) -> {5, 20};
-damages_of_type (melee, heavy) -> {20, 35};
-damages_of_type (melee, light) -> {15, 30}.
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%% Accessors
-get_id (Wp) -> Wp#weapon.id.
-
-get_ranges (Wp) ->
- ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod).
-get_damages (Wp) ->
- damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod).
-
-from_id (0) ->
- #weapon{
- id = 0,
- name = "None",
- range_type = melee,
- range_mod = short,
- damage_type = blunt,
- damage_mod = light
- };
-from_id (1) ->
- #weapon{
- id = 1,
- name = "Dagger",
- range_type = melee,
- range_mod = short,
- damage_type = slash,
- damage_mod = light
- };
-from_id (2) ->
- #weapon{
- id = 2,
- name = "Sword",
- range_type = melee,
- range_mod = short,
- damage_type = slash,
- damage_mod = heavy
- };
-from_id (3) ->
- #weapon{
- id = 3,
- name = "Claymore",
- range_type = melee,
- range_mod = long,
- damage_type = slash,
- damage_mod = light
- };
-from_id (4) ->
- #weapon{
- id = 4,
- name = "Bardiche",
- range_type = melee,
- range_mod = long,
- damage_type = slash,
- damage_mod = heavy
- };
-from_id (5) ->
- #weapon{
- id = 5,
- name = "Stiletto",
- range_type = melee,
- range_mod = short,
- damage_type = pierce,
- damage_mod = light
- };
-from_id (6) ->
- #weapon{
- id = 6,
- name = "Pickaxe",
- range_type = melee,
- range_mod = short,
- damage_type = pierce,
- damage_mod = heavy
- };
-from_id (7) ->
- #weapon{
- id = 7,
- name = "Rapier",
- range_type = melee,
- range_mod = long,
- damage_type = pierce,
- damage_mod = light
- };
-from_id (8) ->
- #weapon{
- id = 8,
- name = "Pike",
- range_type = melee,
- range_mod = long,
- damage_type = pierce,
- damage_mod = heavy
- };
-from_id (9) ->
- #weapon{
- id = 9,
- name = "Club",
- range_type = melee,
- range_mod = short,
- damage_type = blunt,
- damage_mod = light
- };
-from_id (10) ->
- #weapon{
- id = 10,
- name = "Mace",
- range_type = melee,
- range_mod = short,
- damage_type = blunt,
- damage_mod = heavy
- };
-from_id (11) ->
- #weapon{
- id = 11,
- name = "Staff",
- range_type = melee,
- range_mod = long,
- damage_type = blunt,
- damage_mod = light
- };
-from_id (12) ->
- #weapon{
- id = 12,
- name = "War Hammer",
- range_type = melee,
- range_mod = long,
- damage_type = blunt,
- damage_mod = heavy
- };
-from_id (13) ->
- #weapon{
- id = 13,
- name = "Short Bow (Broadhead)",
- range_type = ranged,
- range_mod = short,
- damage_type = slash,
- damage_mod = light
- };
-from_id (14) ->
- #weapon{
- id = 14,
- name = "Short Bow (Blunt)",
- range_type = ranged,
- range_mod = short,
- damage_type = blunt,
- damage_mod = light
- };
-from_id (15) ->
- #weapon{
- id = 15,
- name = "Short Bow (Bodkin Point)",
- range_type = ranged,
- range_mod = short,
- damage_type = pierce,
- damage_mod = light
- };
-from_id (16) ->
- #weapon{
- id = 16,
- name = "Long Bow (Broadhead)",
- range_type = ranged,
- range_mod = long,
- damage_type = slash,
- damage_mod = light
- };
-from_id (17) ->
- #weapon{
- id = 17,
- name = "Long Bow (Blunt)",
- range_type = ranged,
- range_mod = long,
- damage_type = blunt,
- damage_mod = light
- };
-from_id (18) ->
- #weapon{
- id = 18,
- name = "Long Bow (Bodkin Point)",
- range_type = ranged,
- range_mod = long,
- damage_type = pierce,
- damage_mod = light
- };
-from_id (19) ->
- #weapon{
- id = 19,
- name = "Crossbow (Broadhead)",
- range_type = ranged,
- range_mod = short,
- damage_type = slash,
- damage_mod = heavy
- };
-from_id (20) ->
- #weapon{
- id = 20,
- name = "Crossbow (Blunt)",
- range_type = ranged,
- range_mod = short,
- damage_type = blunt,
- damage_mod = heavy
- };
-from_id (21) ->
- #weapon{
- id = 21,
- name = "Crossbow (Bodkin Point)",
- range_type = ranged,
- range_mod = short,
- damage_type = pierce,
- damage_mod = heavy
- };
-from_id (22) ->
- #weapon{
- id = 22,
- name = "Arbalest (Broadhead)",
- range_type = ranged,
- range_mod = long,
- damage_type = slash,
- damage_mod = heavy
- };
-from_id (23) ->
- #weapon{
- id = 23,
- name = "Arbalest (Blunt)",
- range_type = ranged,
- range_mod = long,
- damage_type = blunt,
- damage_mod = heavy
- };
-from_id (24) ->
- #weapon{
- id = 24,
- name = "Arbalest (Bodkin Point)",
- range_type = ranged,
- range_mod = long,
- damage_type = pierce,
- damage_mod = heavy
- }.