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Diffstat (limited to 'src/battle/mechanic')
-rw-r--r--src/battle/mechanic/action/btl_action_attack.erl1
-rw-r--r--src/battle/mechanic/action/btl_action_move.erl3
-rw-r--r--src/battle/mechanic/action/btl_action_switch_weapon.erl1
-rw-r--r--src/battle/mechanic/btl_actions_management.erl64
-rw-r--r--src/battle/mechanic/condition/btl_cond_heal.erl22
5 files changed, 26 insertions, 65 deletions
diff --git a/src/battle/mechanic/action/btl_action_attack.erl b/src/battle/mechanic/action/btl_action_attack.erl
index 91c886b..d155197 100644
--- a/src/battle/mechanic/action/btl_action_attack.erl
+++ b/src/battle/mechanic/action/btl_action_attack.erl
@@ -1129,6 +1129,7 @@ handle_attack_sequence ([AttackCategory|S0NextElements], Action, S0Update) ->
)
-> btl_character_turn_update:type().
handle (Action, S0Update) ->
+ % TODO: assert target & actor are alive.
S0Sequence = [first, counter, second],
{S1Sequence, S1Update} =
diff --git a/src/battle/mechanic/action/btl_action_move.erl b/src/battle/mechanic/action/btl_action_move.erl
index 897525f..756ebca 100644
--- a/src/battle/mechanic/action/btl_action_move.erl
+++ b/src/battle/mechanic/action/btl_action_move.erl
@@ -450,6 +450,7 @@ commit_move (CharacterIX, Character, S0Update, Path, NewLocation) ->
)
-> btl_character_turn_update:type().
handle (Action, S0Update) ->
+ % TODO: assert actor is alive.
ActorIX = btl_action:get_actor_index(Action),
S0Battle = btl_character_turn_update:get_battle(S0Update),
@@ -526,7 +527,7 @@ handle (Action, S0Update) ->
_ ->
btl_character_turn_update:add_actions
(
- false,
+ true,
(
Interruptions
++
diff --git a/src/battle/mechanic/action/btl_action_switch_weapon.erl b/src/battle/mechanic/action/btl_action_switch_weapon.erl
index 354c328..10348bc 100644
--- a/src/battle/mechanic/action/btl_action_switch_weapon.erl
+++ b/src/battle/mechanic/action/btl_action_switch_weapon.erl
@@ -28,6 +28,7 @@
)
-> btl_character_turn_update:type().
handle (Action, S0Update) ->
+ % TODO: assert actor is alive.
ActorIX = btl_action:get_actor_index(Action),
S0PerformSwitch = true,
diff --git a/src/battle/mechanic/btl_actions_management.erl b/src/battle/mechanic/btl_actions_management.erl
index 050ab4e..d7b85c5 100644
--- a/src/battle/mechanic/btl_actions_management.erl
+++ b/src/battle/mechanic/btl_actions_management.erl
@@ -9,65 +9,31 @@
-export
(
[
- handle/2
+ handle/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec perform_action
- (
- btl_action:type(),
- btl_character:type(),
- btl_character_turn_update:type()
- )
- ->
- (
- {ok, btl_character_turn_update:type()}
- | {events, list(btl_action:type()), btl_character_turn_update:type()}
- ).
-perform_action (Action, Character, Update) ->
- case btl_action:get_category(Action) of
- move -> btl_action_move:handle(Action, Character, Update);
- attack -> btl_action_attack:handle(Action, Character, Update);
- switch_weapon ->
- btl_action_switch_weapon:handle(Action, Character, Update)
- end.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec handle
- (
- list(btl_action:type()),
- btl_character_turn_update:type()
- )
- -> btl_character_turn_update:type().
-handle ([], Update) -> Update;
-handle ([BattleAction|FutureBattleActions], S0Update) ->
- case btl_action:get_actor_index(BattleAction) of
- -1 -> handle(FutureBattleActions, S0Update);
- CharacterIX ->
- S0Battle = btl_character_turn_update:get_battle(S0Update),
- {Character, S1Battle} =
- btl_battle:get_resolved_character(CharacterIX, S0Battle),
-
- S1Update = btl_character_turn_update:set_battle(S1Battle, S0Update),
+-spec handle (btl_character_turn_update:type()) ->
+btl_character_turn_update:type().
+handle (S0Update) ->
+ case btl_character_turn_update:pop_next_action(S0Update) of
+ none -> S0Update;
+ {ok, S1Update, Action} ->
+ S2Update =
+ case btl_action:get_category(Action) of
+ move -> btl_action_move:handle(Action, S1Update);
+ attack -> btl_action_attack:handle(Action, S1Update);
+ switch_weapon ->
+ btl_action_switch_weapon:handle(Action, S1Update)
+ end,
- case btl_character:get_is_alive(Character) of
- false -> handle(FutureBattleActions, S1Update);
- true ->
- case perform_action(BattleAction, Character, S1Update) of
- {ok, S2Update} ->
- handle(FutureBattleActions, S2Update);
- {events, NewEvents, S2Update} ->
- handle
- (
- (NewEvents ++ FutureBattleActions),
- S2Update
- )
- end
- end
+ handle(S2Update)
end.
diff --git a/src/battle/mechanic/condition/btl_cond_heal.erl b/src/battle/mechanic/condition/btl_cond_heal.erl
index bbbbc96..897768a 100644
--- a/src/battle/mechanic/condition/btl_cond_heal.erl
+++ b/src/battle/mechanic/condition/btl_cond_heal.erl
@@ -62,18 +62,12 @@ apply_to_character (Condition, S0Character) ->
(RemainingUses == 1) ->
{
- btl_condition:set_remaining_uses
- (
- UpdatedRemainingUses,
- Condition
- ),
remove,
[{S1Character, CharacterUpdate}]
};
(RemainingUses == 0) ->
{
- Condition,
remove,
[{S1Character, CharacterUpdate}]
};
@@ -108,18 +102,16 @@ handle_context ({Trigger, ReadOnly, VolatileData}, Condition) ->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec apply
(
- shr_condition:context(),
- btl_condition:type(),
- btl_character_turn_update:type()
+ shr_condition:context(any(), VolatileDataType),
+ btl_character_turn_update:type(),
+ btl_condition:type()
) ->
{
- shr_condition:context(),
+ VolatileDataType,
btl_character_turn_update:type(),
btl_condition:update_action()
}.
-apply (S0Context, S0Condition, S0Update) ->
- S1Context = handle_context(S0Context, S0Condition),
-
- {TargetIX, Amount} = btl_condition:get_parameters(S0Condition),
+apply (S0Context, S0Update, _S0Condition) ->
+ {_Trigger, _ReadOnlyData, VolatileData} = S0Context,
- {S1Context, S0Update, none}.
+ {VolatileData, S0Update, none}.