summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/mechanic/turn_action/btl_turn_actions_attack.erl')
-rw-r--r--src/battle/mechanic/turn_action/btl_turn_actions_attack.erl339
1 files changed, 0 insertions, 339 deletions
diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl
deleted file mode 100644
index 2b032a0..0000000
--- a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl
+++ /dev/null
@@ -1,339 +0,0 @@
--module(btl_turn_actions_attack).
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--export
-(
- [
- handle/2
- ]
-).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
--spec handle_attack_sequence
- (
- btl_character:type(),
- non_neg_integer(),
- btl_character:type(),
- non_neg_integer(),
- integer(),
- integer(),
- list(btl_attack:step()),
- list(btl_attack:type())
- )
- ->
- {
- list(btl_attack:type()),
- non_neg_integer(),
- non_neg_integer(),
- integer(),
- integer()
- }.
-handle_attack_sequence
-(
- _Character,
- CharacterCurrentHealth,
- _TargetCharacter,
- TargetCurrentHealth,
- AttackerLuck,
- DefenderLuck,
- AttackSequence,
- Result
-)
-when
-(
- (CharacterCurrentHealth == 0)
- or (TargetCurrentHealth == 0)
- or (AttackSequence == [])
-) ->
- {
- lists:reverse(Result),
- CharacterCurrentHealth,
- TargetCurrentHealth,
- AttackerLuck,
- DefenderLuck
- };
-handle_attack_sequence
-(
- Character,
- AttackerHealth,
- TargetCharacter,
- DefenderHealth,
- AttackerLuck,
- DefenderLuck,
- [NextAttack | AttackSequence],
- Result
-) ->
- AttackEffect =
- btl_attack:get_description_of
- (
- NextAttack,
- btl_character:get_base_character(Character),
- btl_character:get_base_character(TargetCharacter),
- AttackerLuck,
- DefenderLuck
- ),
-
- {
- AttackResult,
- NewAttackerHealth,
- NewAttackerLuck,
- NewDefenderHealth,
- NewDefenderLuck
- } =
- btl_attack:apply_to_healths_and_lucks
- (
- AttackEffect,
- AttackerHealth,
- AttackerLuck,
- DefenderHealth,
- DefenderLuck
- ),
-
- NextResult =
- case AttackResult of
- {nothing, _, _} -> Result;
- _ -> [AttackResult|Result]
- end,
-
- handle_attack_sequence
- (
- Character,
- NewAttackerHealth,
- TargetCharacter,
- NewDefenderHealth,
- NewAttackerLuck,
- NewDefenderLuck,
- AttackSequence,
- NextResult
- ).
-
--spec get_attack_sequence
- (
- btl_character:type(),
- btl_character:type()
- )
- -> list(btl_attack:step()).
-get_attack_sequence (Character, TargetCharacter) ->
- Range =
- shr_location:dist
- (
- btl_character:get_location(Character),
- btl_character:get_location(TargetCharacter)
- ),
-
- AttackingWeapon =
- shr_character:get_active_weapon
- (
- btl_character:get_base_character(Character)
- ),
-
- DefendingWeapon =
- shr_character:get_active_weapon
- (
- btl_character:get_base_character(TargetCharacter)
- ),
-
- btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec handle
- (
- btl_action:type(),
- btl_character_turn_update:type()
- )
- -> {ok, btl_character_turn_update:type()}.
-handle (BattleAction, Update) ->
- {S0Update, Battle} = btl_character_turn_update:get_battle(Update),
- {S1Update, Character} = btl_character_turn_update:get_character(S0Update),
-
- AttackingPlayerIX = btl_character:get_player_index(Character),
- AttackingPlayer = btl_battle:get_player(AttackingPlayerIX, Battle),
- AttackingPlayerLuck = btl_player:get_luck(AttackingPlayer),
-
- TargetIX = btl_action:get_target_ix(BattleAction),
- Map = btl_battle:get_map(Battle),
- TargetCharacterRef = btl_battle:get_character(TargetIX, Battle),
- TargetCharacter =
- btl_character:resolve
- (
- shr_tile:get_omnimods
- (
- shr_tile:from_id
- (
- shr_tile_instance:get_tile_id
- (
- shr_map:get_tile_instance
- (
- btl_character:get_location(TargetCharacterRef),
- Map
- )
- )
- )
- ),
- TargetCharacterRef
- ),
-
- DefendingPlayerIX = btl_character:get_player_index(TargetCharacter),
- DefendingPlayer = btl_battle:get_player(DefendingPlayerIX, Battle),
- DefendingPlayerLuck = btl_player:get_luck(DefendingPlayer),
-
-
- true = btl_character:get_is_alive(TargetCharacter),
-
-
- AttackSequence = get_attack_sequence(Character, TargetCharacter),
-
- {
- AttackEffects,
- RemainingAttackerHealth,
- RemainingDefenderHealth,
- NewAttackerLuck,
- NewDefenderLuck
- } =
- handle_attack_sequence
- (
- Character,
- btl_character:get_current_health(Character),
- TargetCharacter,
- btl_character:get_current_health(TargetCharacter),
- AttackingPlayerLuck,
- DefendingPlayerLuck,
- AttackSequence,
- []
- ),
-
- S0NewAttackerLuck =
- case {(NewAttackerLuck =< -2), (NewAttackerLuck >= 2)} of
- {true, _} -> (NewAttackerLuck + 2);
- {_, true} -> (NewAttackerLuck - 2);
- _ -> 0
- end,
-
- S0NewDefenderLuck =
- case {(NewDefenderLuck =< -2), (NewDefenderLuck >= 2)} of
- {true, _} -> (NewDefenderLuck + 2);
- {_, true} -> (NewDefenderLuck - 2);
- _ -> 0
- end,
-
- {UpdatedAttackingPlayer, AttackingPlayerAtaxiaUpdate} =
- btl_player:ataxia_set_luck(S0NewAttackerLuck, AttackingPlayer),
-
- {UpdatedDefendingPlayer, DefendingPlayerAtaxiaUpdate} =
- btl_player:ataxia_set_luck(S0NewDefenderLuck, DefendingPlayer),
-
- {UpdatedCharacter, CharacterAtaxiaUpdate} =
- btl_character:ataxia_set_current_health
- (
- RemainingAttackerHealth,
- Character
- ),
-
- {UpdatedTargetCharacterRef, TargetCharacterRefAtaxiaUpdate} =
- btl_character:ataxia_set_current_health
- (
- RemainingDefenderHealth,
- TargetCharacterRef
- ),
-
- {S0Battle, BattleAtaxiaUpdate0} =
- btl_battle:ataxia_set_player
- (
- AttackingPlayerIX,
- UpdatedAttackingPlayer,
- AttackingPlayerAtaxiaUpdate,
- Battle
- ),
-
- {S1Battle, BattleAtaxiaUpdate1} =
- btl_battle:ataxia_set_player
- (
- DefendingPlayerIX,
- UpdatedDefendingPlayer,
- DefendingPlayerAtaxiaUpdate,
- S0Battle
- ),
-
- {S2Battle, BattleAtaxiaUpdate2} =
- btl_battle:ataxia_set_character
- (
- TargetIX,
- UpdatedTargetCharacterRef,
- TargetCharacterRefAtaxiaUpdate,
- S1Battle
- ),
-
- % Potential danger ahead: we're going to update both the 'character' and
- % 'battle' members of a btl_character_turn_update.
- % 'S1Update' is sure to have both up to date (as it's the result of 'get'
- % requests for both) and there is no risk of the 'battle' update influencing
- % 'character', making what follows safe.
-
- S2Update =
- btl_character_turn_update:ataxia_set_battle
- (
- S2Battle,
- false,
- ataxic:optimize
- (
- ataxic:sequence
- (
- [
- BattleAtaxiaUpdate0,
- BattleAtaxiaUpdate1,
- BattleAtaxiaUpdate2
- ]
- )
- ),
- S1Update
- ),
-
- S3Update =
- btl_character_turn_update:ataxia_set_character
- (
- UpdatedCharacter,
- CharacterAtaxiaUpdate,
- S2Update
- ),
-
- TimelineItem =
- btl_turn_result:new_character_attacked
- (
- btl_character_turn_update:get_character_ix(S3Update),
- TargetIX,
- AttackEffects,
- S0NewAttackerLuck,
- S0NewDefenderLuck
- ),
-
- S4Update = btl_character_turn_update:add_to_timeline(TimelineItem, S3Update),
-
- S5Update =
- case (RemainingAttackerHealth > 0) of
- true -> S4Update;
- false ->
- btl_victory_progression:handle_character_loss(Character, S4Update)
- end,
-
- S6Update =
- case (RemainingDefenderHealth > 0) of
- true -> S5Update;
- false ->
- btl_victory_progression:handle_character_loss
- (
- TargetCharacterRef,
- S5Update
- )
- end,
-
- {ok, S6Update}.