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authornsensfel <SpamShield0@noot-noot.org>2018-08-24 13:02:16 +0200
committernsensfel <SpamShield0@noot-noot.org>2018-08-24 13:02:16 +0200
commit67345d58c55e513f9b11a5b3e1af33164a4103ef (patch)
treef8352892fdc002d43bf4b4d381264262351cabd1 /src/character/struct
parent6b1f8c043b61d27be473b90cf79a09a49297ce0f (diff)
Working on the character editor...
Diffstat (limited to 'src/character/struct')
-rw-r--r--src/character/struct/chr_character.erl151
-rw-r--r--src/character/struct/chr_roster.erl127
2 files changed, 278 insertions, 0 deletions
diff --git a/src/character/struct/chr_character.erl b/src/character/struct/chr_character.erl
new file mode 100644
index 0000000..a9ef52d
--- /dev/null
+++ b/src/character/struct/chr_character.erl
@@ -0,0 +1,151 @@
+-module(chr_character).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+-record
+(
+ character,
+ {
+ name :: binary(),
+ portrait :: binary(),
+ weapon_ids :: {shr_weapon:id(), shr_weapon:id()},
+ armor_id :: shr_armor:id(),
+ glyph_ids :: array:array(shr_glyph:id()),
+ glyph_board_id :: shr_glyph_board:id()
+ }
+).
+
+-opaque type() :: #character{}.
+
+-export_type([type/0]).
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%% Accessors
+-export
+(
+ [
+ get_name/1,
+ get_portrait/1,
+ get_weapon_ids/1,
+ get_armor_id/1,
+ get_glyph_ids/1,
+ get_glyph_board_id/1,
+
+ set_name/2,
+ set_portrait/2,
+ set_weapon_ids/2,
+ set_armor_id/2,
+ set_glyph_ids/2,
+ set_glyph_board_id/2,
+
+ get_name_field/0,
+ get_portrait_field/0,
+ get_weapon_ids_field/0,
+ get_armor_id_field/0,
+ get_glyph_ids_field/0,
+ get_glyph_board_id_field/0
+ ]
+).
+
+-export
+(
+ [
+ random/0
+ ]
+).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%% Accessors
+-spec get_name (type()) -> binary().
+get_name (Char) -> Char#character.name.
+
+-spec get_portrait (type()) -> binary().
+get_portrait (Char) -> Char#character.portrait.
+
+-spec get_weapon_ids (type()) -> {shr_weapon:id(), shr_weapon:id()}.
+get_weapon_ids (Char) -> Char#character.weapon_ids.
+
+-spec get_armor_id (type()) -> shr_armor:id().
+get_armor_id (Char) -> Char#character.armor_id.
+
+-spec get_glyph_ids (type()) -> array:array(shr_glyph:id()).
+get_glyph_ids (Char) -> Char#character.glyph_ids.
+
+-spec get_glyph_board_id (type()) -> shr_glyph_board:id().
+get_glyph_board_id (Char) -> Char#character.glyph_board_id.
+
+
+-spec set_name (binary(), type()) -> type().
+set_name (Name, Char) ->
+ Char#character
+ {
+ name = Name
+ }.
+
+-spec set_portrait (binary(), type()) -> type().
+set_portrait (PortraitID, Char) ->
+ Char#character
+ {
+ portrait = PortraitID
+ }.
+
+-spec set_armor_id (shr_armor:id(), type()) -> type().
+set_armor_id (ArmorID, Char) ->
+ Char#character
+ {
+ armor_id = ArmorID
+ }.
+
+-spec set_weapon_ids ({shr_weapon:id(), shr_weapon:id()}, type()) -> type().
+set_weapon_ids (WeaponIDs, Char) ->
+ Char#character
+ {
+ weapon_ids = WeaponIDs
+ }.
+
+-spec set_glyph_ids (array:array(shr_glyph:id()), type()) -> type().
+set_glyph_ids (GlyphIDs, Char) ->
+ Char#character
+ {
+ glyph_ids = GlyphIDs
+ }.
+
+-spec set_glyph_board_id (shr_glyph_board:id(), type()) -> type().
+set_glyph_board_id (GlyphBoardID, Char) ->
+ Char#character
+ {
+ glyph_board_id = GlyphBoardID
+ }.
+
+-spec random () -> type().
+random () ->
+ #character
+ {
+ name = <<"">>,
+ portrait = <<"0">>,
+ weapon_ids = {0, 0},
+ armor_id = 0,
+ glyph_ids = array:new(),
+ glyph_board_id = <<"0">>
+ }.
+
+-spec get_name_field () -> non_neg_integer().
+get_name_field () -> #character.name.
+-spec get_portrait_field () -> non_neg_integer().
+get_portrait_field () -> #character.portrait.
+-spec get_armor_id_field () -> non_neg_integer().
+get_armor_id_field () -> #character.armor_id.
+-spec get_weapon_ids_field () -> non_neg_integer().
+get_weapon_ids_field () -> #character.weapon_ids.
+-spec get_glyph_ids_field () -> non_neg_integer().
+get_glyph_ids_field () -> #character.glyph_ids.
+-spec get_glyph_board_id_field () -> non_neg_integer().
+get_glyph_board_id_field () -> #character.glyph_board_id.
diff --git a/src/character/struct/chr_roster.erl b/src/character/struct/chr_roster.erl
new file mode 100644
index 0000000..99a82fc
--- /dev/null
+++ b/src/character/struct/chr_roster.erl
@@ -0,0 +1,127 @@
+-module(chr_roster).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+-type id() :: binary().
+
+-record
+(
+ roster,
+ {
+ id :: id(),
+ owner :: binary(),
+ characters :: array:array(chr_character:type())
+ }
+).
+
+-opaque type() :: #roster{}.
+
+-export_type([type/0, id/0]).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%% Accessors
+-export
+(
+ [
+ get_id/1,
+ get_owner/1,
+ get_characters/1,
+ get_character/2,
+
+ set_characters/2,
+ set_character/3,
+
+ add_character/2,
+ remove_character/2
+ ]
+).
+
+-export
+(
+ [
+ get_characters_field/0
+ ]
+).
+
+-export
+(
+ [
+ new/2
+ ]
+).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%% Accessors
+-spec get_id (type()) -> id().
+get_id (Roster) -> Roster#roster.id.
+
+-spec get_owner (type()) -> binary().
+get_owner (Roster) -> Roster#roster.owner.
+
+-spec get_characters (type()) -> array:array(chr_character:type()).
+get_characters (Roster) -> Roster#roster.characters.
+
+-spec get_character (non_neg_integer(), type()) -> chr_character:type().
+get_character (IX, Roster) -> array:get(IX, Roster#roster.characters).
+
+-spec set_characters (array:array(chr_character:type()), type()) -> type().
+set_characters (Characters, Roster) -> Roster#roster{ characters = Characters }.
+
+-spec set_character
+ (
+ non_neg_integer(),
+ chr_character:type(),
+ type()
+ )
+ -> type().
+set_character (IX, Character, Roster) ->
+ Roster#roster
+ {
+ characters = array:set(IX, Character, Roster#roster.characters)
+ }.
+
+-spec add_character (chr_character:type(), type()) -> type().
+add_character (Character, Roster) ->
+ CurrentCharacters = Roster#roster.characters,
+ CurrentSize = array:size(CurrentCharacters),
+
+ Roster#roster
+ {
+ characters = array:set(CurrentSize, Character, CurrentCharacters)
+ }.
+
+-spec remove_character (non_neg_integer(), type()) -> type().
+remove_character (IX, Roster) ->
+ CurrentCharacters = Roster#roster.characters,
+ CurrentSize = array:size(CurrentCharacters),
+ NewSize = (CurrentSize - 1),
+ LastCharacter = array:get(NewSize, CurrentCharacters),
+
+ S0Characters = array:set(IX, LastCharacter, CurrentCharacters),
+ S1Characters = array:resize(NewSize, S0Characters),
+
+ Roster#roster
+ {
+ characters = S1Characters
+ }.
+
+-spec get_characters_field () -> non_neg_integer().
+get_characters_field () -> #roster.characters.
+
+-spec new (binary(), binary()) -> type().
+new (ID, Owner) ->
+ #roster
+ {
+ id = ID,
+ owner = Owner,
+ characters = array:new()
+ }.