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author | nsensfel <SpamShield0@noot-noot.org> | 2019-04-26 15:05:44 +0200 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2019-04-26 15:05:44 +0200 |
commit | ec6eec260d6383ae948505c3d42b3055ae3dd94c (patch) | |
tree | 1d9ab2b09ab0a534fc6c09b62b940d9f1c7e139f /src/battle/mechanic | |
parent | 7d428bac2f9d62c5a0e704eb32be869c10fec72e (diff) |
Makes Dialyzer validate shared & battle.
Diffstat (limited to 'src/battle/mechanic')
-rw-r--r-- | src/battle/mechanic/btl_turn_actions_management.erl | 5 | ||||
-rw-r--r-- | src/battle/mechanic/btl_turn_progression.erl | 69 | ||||
-rw-r--r-- | src/battle/mechanic/btl_victory_progression.erl | 78 | ||||
-rw-r--r-- | src/battle/mechanic/turn_action/btl_turn_actions_attack.erl | 263 | ||||
-rw-r--r-- | src/battle/mechanic/turn_action/btl_turn_actions_move.erl | 107 |
5 files changed, 259 insertions, 263 deletions
diff --git a/src/battle/mechanic/btl_turn_actions_management.erl b/src/battle/mechanic/btl_turn_actions_management.erl index d3a84bd..d33fbad 100644 --- a/src/battle/mechanic/btl_turn_actions_management.erl +++ b/src/battle/mechanic/btl_turn_actions_management.erl @@ -39,12 +39,12 @@ deactivate_character (Update) -> -spec handle_action ( - btl_battle_action:type(), + btl_action:type(), btl_character_turn_update:type() ) -> btl_character_turn_update:type(). handle_action (BattleAction, Update) -> - case btl_battle_action:get_category(BattleAction) of + case btl_action:get_category(BattleAction) of move -> btl_turn_actions_move:handle(BattleAction, Update); switch_weapon -> btl_turn_actions_switch_weapon:handle(Update); attack -> btl_turn_actions_attack:handle(BattleAction, Update) @@ -78,6 +78,7 @@ update_timeline (Update) -> btl_character_turn_update:ataxia_set_battle ( UpdatedBattle, + false, BattleAtaxiaUpdate, S0Update ), diff --git a/src/battle/mechanic/btl_turn_progression.erl b/src/battle/mechanic/btl_turn_progression.erl index a6443b8..6286cc1 100644 --- a/src/battle/mechanic/btl_turn_progression.erl +++ b/src/battle/mechanic/btl_turn_progression.erl @@ -87,7 +87,8 @@ activate_next_players_characters (Battle, NextPlayer) -> ( IX, UpdatedCharacter, - CharacterAtaxicUpdate + CharacterAtaxicUpdate, + CurrentBattle ), {UpdatedBattle, [BattleAtaxicUpdate|CurrentBattleUpdates]}; @@ -107,35 +108,41 @@ activate_next_players_characters (Battle, NextPlayer) -> ) -> btl_character_turn_update:type(). activate_next_player (Update) -> - Data = btl_character_turn_update:get_data(Update), - Battle = btl_character_turn_data:get_battle(Data), + {S0Update, Battle} = btl_character_turn_update:get_battle(Update), - {S0Battle, DBQuery0} = prepare_player_turn_for_next_player(Battle), - {S1Battle, NextPlayer, DBQuery1} = reset_next_player_timeline(S0Battle), - {S2Battle, DBQuery2} = - activate_next_players_characters(S1Battle, NextPlayer), + {S0Battle, BattleAtaxiaUpdate0} = + prepare_player_turn_for_next_player(Battle), - S0Data = btl_character_turn_data:set_battle(S2Battle, Data), + {S1Battle, NextPlayer, BattleAtaxiaUpdate1} = + reset_next_player_timeline(S0Battle), - S0Update = - btl_character_turn_update:add_to_timeline + {S2Battle, BattleAtaxiaUpdate2} = + activate_next_players_characters(S1Battle, NextPlayer), + + S1Update = + btl_character_turn_update:ataxia_set_battle ( - btl_turn_result:new_player_turn_started + S2Battle, + true, + ataxic:sequence ( - btl_player:get_index(NextPlayer) + [ + BattleAtaxiaUpdate0, + BattleAtaxiaUpdate1, + BattleAtaxiaUpdate2 + ] ), - DBQuery0, - Update + S0Update ), - S1Update = btl_character_turn_update:set_data(S0Data, S0Update), - S2Update = - lists:foldl + btl_character_turn_update:add_to_timeline ( - fun btl_character_turn_update:add_to_db/2, - S1Update, - [DBQuery1,DBQuery2] + btl_turn_result:new_player_turn_started + ( + btl_player:get_index(NextPlayer) + ), + S1Update ), S2Update. @@ -144,17 +151,19 @@ activate_next_player (Update) -> ( btl_character_turn_update:type() ) - -> boolean(). + -> {boolean(), btl_character_turn_update:type()}. has_active_characters_remaining (Update) -> - Data = btl_character_turn_update:get_data(Update), - Battle = btl_character_turn_data:get_battle(Data), + {S0Update, Battle} = btl_character_turn_update:get_battle(Update), Characters = btl_battle:get_characters(Battle), - lists:any - ( - fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, - orddict:to_list(Characters) - ). + { + lists:any + ( + fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, + orddict:to_list(Characters) + ), + S0Update + }. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -166,6 +175,6 @@ has_active_characters_remaining (Update) -> -> btl_character_turn_update:type(). handle (Update) -> case has_active_characters_remaining(Update) of - false -> activate_next_player(Update); - _ -> Update + {false, S0Update} -> activate_next_player(S0Update); + {true, S0Update} -> S0Update end. diff --git a/src/battle/mechanic/btl_victory_progression.erl b/src/battle/mechanic/btl_victory_progression.erl index f50718a..ab8a351 100644 --- a/src/battle/mechanic/btl_victory_progression.erl +++ b/src/battle/mechanic/btl_victory_progression.erl @@ -9,7 +9,7 @@ -export ( [ - handle_character_lost_health/3 + handle_character_loss/2 ] ). @@ -90,37 +90,43 @@ mark_player_as_inactive (PlayerIX, Battle) -> ) -> btl_character_turn_update:type(). handle_player_defeat (PlayerIX, Update) -> - Data = btl_character_turn_update:get_data(Update), - Battle = btl_character_turn_data:get_battle(Data), + {S0Update, Battle} = btl_character_turn_update:get_battle(Update), {S0Battle, BattleAtaxicUpdate0} = mark_characters_of_player_as_defeated(PlayerIX, Battle), {S1Battle, BattleAtaxicUpdate1} = mark_player_as_inactive(PlayerIX, S0Battle), - UpdatedData = btl_character_turn_data:set_battle(S1Battle, Data), - S0Update = btl_character_turn_update:set_data(UpdatedData, Update), - S1Update = + btl_character_turn_update:ataxia_set_battle + ( + S1Battle, + true, + ataxic:sequence([BattleAtaxicUpdate0, BattleAtaxicUpdate1]), + S0Update + ), + + S2Update = btl_character_turn_update:add_to_timeline ( btl_turn_result:new_player_lost(PlayerIX), - ataxia:sequence([BattleAtaxicUpdate0, BattleAtaxicUpdate1]), - S0Update + S1Update ), - S1Update. + S2Update. --spec actually_handle_character_lost_health + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec handle_character_loss ( - non_neg_integer(), + btl_character:either(), btl_character_turn_update:type() ) -> btl_character_turn_update:type(). -actually_handle_character_lost_health (CharIX, Update) -> - Data = btl_character_turn_update:get_data(Update), - Battle = btl_character_turn_data:get_battle(Data), - Character = btl_battle:get_character(CharIX, Battle), +handle_character_loss (Character, Update) -> + {S0Update, Battle} = btl_character_turn_update:get_battle(Update), Characters = btl_battle:get_characters(Battle), CharacterPlayerIX = btl_character:get_player_index(Character), @@ -133,10 +139,9 @@ actually_handle_character_lost_health (CharIX, Update) -> StillHasAliveChar = lists:any ( - fun ({IX, Char}) -> + fun ({_IX, Char}) -> ( (CharacterPlayerIX == btl_character:get_player_index(Char)) - and (IX /= CharIX) and btl_character:get_is_alive(Char) ) end, @@ -144,53 +149,28 @@ actually_handle_character_lost_health (CharIX, Update) -> ), case StillHasAliveChar of - true -> Update; - _ -> handle_player_defeat(CharacterPlayerIX, Update) + true -> S0Update; + _ -> handle_player_defeat(CharacterPlayerIX, S0Update) end; - commander -> handle_player_defeat(CharacterPlayerIX, Update); + commander -> handle_player_defeat(CharacterPlayerIX, S0Update); target -> StillHasAliveTargetChar = lists:any ( - fun ({IX, Char}) -> + fun ({_IX, Char}) -> ( (CharacterPlayerIX == btl_character:get_player_index(Char)) - and (IX /= CharIX) and btl_character:get_is_alive(Char) - and (blt_character:get_rank(Char) == target) + and (btl_character:get_rank(Char) == target) ) end, orddict:to_list(Characters) ), case StillHasAliveTargetChar of - true -> Update; - _ -> handle_player_defeat(CharacterPlayerIX, Update) + true -> S0Update; + _ -> handle_player_defeat(CharacterPlayerIX, S0Update) end end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle_character_lost_health - ( - non_neg_integer(), - integer(), - btl_character_turn_update:type() - ) - -> btl_character_turn_update:type(). -handle_character_lost_health (_, Health, Update) when (Health > 0) -> Update; -handle_character_lost_health (CharIX, _Health, Update) -> - Data = btl_character_turn_update:get_data(Update), - S1Data = btl_character_turn_data:clean_battle(Data), - S1Update = btl_character_turn_update:set_data(S1Data, Update), - - S2Update = actually_handle_character_lost_health(CharIX, S1Update), - - S2Data = btl_character_turn_update:get_data(S2Update), - S3Data = btl_character_turn_data:refresh_character(S2Data), - S3Update = btl_character_turn_update:set_data(S3Data, S2Update), - - S3Update. diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl index b59efb7..e36c7e3 100644 --- a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl +++ b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl @@ -19,9 +19,9 @@ -spec handle_attack_sequence ( - btl_character_current_data:type(), + btl_character:type(), non_neg_integer(), - btl_character_current_data:type(), + btl_character:type(), non_neg_integer(), integer(), integer(), @@ -38,9 +38,9 @@ }. handle_attack_sequence ( - _CharacterCurrentData, + _Character, CharacterCurrentHealth, - _TargetCurrentData, + _TargetCharacter, TargetCurrentHealth, AttackerLuck, DefenderLuck, @@ -62,9 +62,9 @@ when }; handle_attack_sequence ( - CharacterCurrentData, + Character, AttackerHealth, - TargetCurrentData, + TargetCharacter, DefenderHealth, AttackerLuck, DefenderLuck, @@ -75,8 +75,8 @@ handle_attack_sequence btl_attack:get_description_of ( NextAttack, - CharacterCurrentData, - TargetCurrentData, + btl_character:get_base_character(Character), + btl_character:get_base_character(TargetCharacter), AttackerLuck, DefenderLuck ), @@ -105,9 +105,9 @@ handle_attack_sequence handle_attack_sequence ( - CharacterCurrentData, + Character, NewAttackerHealth, - TargetCurrentData, + TargetCharacter, NewDefenderHealth, NewAttackerLuck, NewDefenderLuck, @@ -129,11 +129,17 @@ get_attack_sequence (Character, TargetCharacter) -> btl_character:get_location(TargetCharacter) ), - {AttackingWeaponID, _} = btl_character:get_weapon_ids(Character), - {DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter), + AttackingWeapon = + shr_character:get_active_weapon + ( + btl_character:get_base_character(Character) + ), - AttackingWeapon = shr_weapon:from_id(AttackingWeaponID), - DefendingWeapon = shr_weapon:from_id(DefendingWeaponID), + DefendingWeapon = + shr_character:get_active_weapon + ( + btl_character:get_base_character(TargetCharacter) + ), btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). @@ -142,31 +148,49 @@ get_attack_sequence (Character, TargetCharacter) -> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec handle ( - btl_battle_action:type(), + btl_action:type(), btl_character_turn_update:type() ) -> btl_character_turn_update:type(). handle (BattleAction, Update) -> - Data = btl_character_turn_update:get_data(Update), - Battle = btl_character_turn_data:get_battle(Data), - Character = btl_character_turn_data:get_character(Data), - CharacterIX = btl_character_turn_data:get_character_ix(Data), - CharacterCurrentData = - btl_character_turn_data:get_character_current_data(Data), + {S0Update, Battle} = btl_character_turn_update:get_battle(Update), + {S1Update, Character} = btl_character_turn_update:get_character(S0Update), + AttackingPlayerIX = btl_character:get_player_index(Character), AttackingPlayer = btl_battle:get_player(AttackingPlayerIX, Battle), AttackingPlayerLuck = btl_player:get_luck(AttackingPlayer), + TargetIX = btl_action:get_target_ix(BattleAction), Map = btl_battle:get_map(Battle), - TargetIX = btl_battle_action:get_target_ix(BattleAction), - TargetCharacter = btl_battle:get_character(TargetIX, Battle), - TargetCurrentData = btl_character_current_data:new(TargetCharacter, Map), + TargetCharacterRef = btl_battle:get_character(TargetIX, Battle), + TargetCharacter = + btl_character:resolve + ( + shr_tile:get_omnimods + ( + shr_tile:from_id + ( + shr_tile_instance:get_tile_id + ( + shr_map:get_tile_instance + ( + btl_character:get_location(TargetCharacterRef), + Map + ) + ) + ) + ), + TargetCharacterRef + ), + DefendingPlayerIX = btl_character:get_player_index(TargetCharacter), DefendingPlayer = btl_battle:get_player(DefendingPlayerIX, Battle), DefendingPlayerLuck = btl_player:get_luck(DefendingPlayer), + true = btl_character:get_is_alive(TargetCharacter), + AttackSequence = get_attack_sequence(Character, TargetCharacter), { @@ -178,9 +202,9 @@ handle (BattleAction, Update) -> } = handle_attack_sequence ( - CharacterCurrentData, + Character, btl_character:get_current_health(Character), - TargetCurrentData, + TargetCharacter, btl_character:get_current_health(TargetCharacter), AttackingPlayerLuck, DefendingPlayerLuck, @@ -202,135 +226,114 @@ handle (BattleAction, Update) -> _ -> 0 end, - NextAttackingPlayer = - btl_player:set_luck(S0NewAttackerLuck, AttackingPlayer), + {UpdatedAttackingPlayer, AttackingPlayerAtaxiaUpdate} = + btl_player:ataxia_set_luck(S0NewAttackerLuck, AttackingPlayer), - NextDefendingPlayer = - btl_player:set_luck(S0NewDefenderLuck, DefendingPlayer), + {UpdatedDefendingPlayer, DefendingPlayerAtaxiaUpdate} = + btl_player:ataxia_set_luck(S0NewDefenderLuck, DefendingPlayer), - UpdatedCharacter = - btl_character:set_current_health(RemainingAttackerHealth, Character), + {UpdatedCharacter, CharacterAtaxiaUpdate} = + btl_character:ataxia_set_current_health + ( + RemainingAttackerHealth, + Character + ), - UpdatedBattle = - btl_battle:set_player + {UpdatedTargetCharacterRef, TargetCharacterRefAtaxiaUpdate} = + btl_character:ataxia_set_current_health ( - DefendingPlayerIX, - NextDefendingPlayer, - btl_battle:set_player - ( - AttackingPlayerIX, - NextAttackingPlayer, - btl_battle:set_character - ( - TargetIX, - btl_character:set_current_health - ( - RemainingDefenderHealth, - TargetCharacter - ), - Battle - ) - ) + RemainingDefenderHealth, + TargetCharacterRef ), - S0Data = btl_character_turn_data:set_battle(UpdatedBattle, Data), - S1Data = btl_character_turn_data:set_character(UpdatedCharacter, S0Data), + {S0Battle, BattleAtaxiaUpdate0} = + btl_battle:ataxia_set_player + ( + AttackingPlayerIX, + UpdatedAttackingPlayer, + AttackingPlayerAtaxiaUpdate, + Battle + ), - TimelineItem = - btl_turn_result:new_character_attacked + {S1Battle, BattleAtaxiaUpdate1} = + btl_battle:ataxia_set_player ( - CharacterIX, - TargetIX, - AttackEffects, - S0NewAttackerLuck, - S0NewDefenderLuck + DefendingPlayerIX, + UpdatedDefendingPlayer, + DefendingPlayerAtaxiaUpdate, + S0Battle ), - DBQuery0 = - ataxic:update_field + {S2Battle, BattleAtaxiaUpdate2} = + btl_battle:ataxia_set_character ( - btl_battle:get_characters_field(), - ataxic_sugar:update_orddict_element - ( - TargetIX, - ataxic:update_field - ( - btl_character:get_current_health_field(), - ataxic:constant(RemainingDefenderHealth) - ) - ) + TargetIX, + UpdatedTargetCharacterRef, + TargetCharacterRefAtaxiaUpdate, + S1Battle ), - DBQuery1 = - ataxic:update_field + % Potential danger ahead: we're going to update both the 'character' and + % 'battle' members of a btl_character_turn_update. + % 'S1Update' is sure to have both up to date (as it's the result of 'get' + % requests for both) and there is no risk of the 'battle' update influencing + % 'character', making what follows safe. + + S2Update = + btl_character_turn_update:ataxia_set_battle ( - btl_battle:get_characters_field(), - ataxic_sugar:update_orddict_element + S2Battle, + false, + ataxic:optimize ( - CharacterIX, - ataxic:update_field + ataxic:sequence ( - btl_character:get_current_health_field(), - ataxic:constant(RemainingAttackerHealth) + [ + BattleAtaxiaUpdate0, + BattleAtaxiaUpdate1, + BattleAtaxiaUpdate2 + ] ) - ) + ), + S1Update ), - DBQuery2 = - ataxic:update_field + S3Update = + btl_character_turn_update:ataxia_set_character ( - btl_battle:get_players_field(), - ataxic:sequence - ( - [ - ataxic_sugar:update_orddict_element - ( - DefendingPlayerIX, - ataxic:update_field - ( - btl_player:get_luck_field(), - ataxic:constant(S0NewDefenderLuck) - ) - ), - ataxic_sugar:update_orddict_element - ( - AttackingPlayerIX, - ataxic:update_field - ( - btl_player:get_luck_field(), - ataxic:constant(S0NewAttackerLuck) - ) - ) - ] - ) + UpdatedCharacter, + CharacterAtaxiaUpdate, + S2Update ), - S0Update = - btl_character_turn_update:add_to_timeline + TimelineItem = + btl_turn_result:new_character_attacked ( - TimelineItem, - DBQuery0, - Update + btl_character_turn_update:get_character_ix(S3Update), + TargetIX, + AttackEffects, + S0NewAttackerLuck, + S0NewDefenderLuck ), - S1Update = btl_character_turn_update:add_to_db(DBQuery1, S0Update), - S2Update = btl_character_turn_update:add_to_db(DBQuery2, S1Update), - S3Update = btl_character_turn_update:set_data(S1Data, S2Update), - - S4Update = - btl_victory:handle_character_lost_health - ( - CharacterIX, - RemainingAttackerHealth, - S3Update - ), + S4Update = btl_character_turn_update:add_to_timeline(TimelineItem, S3Update), S5Update = - btl_victory:handle_character_lost_health - ( - TargetIX, - RemainingDefenderHealth, - S4Update - ), + case (RemainingAttackerHealth > 0) of + true -> S4Update; + false -> + btl_victory_progression:handle_character_loss(Character, S4Update) + end, + + S6Update = + case (RemainingAttackerHealth > 0) of + true -> S5Update; + false -> + btl_victory_progression:handle_character_loss + ( + TargetCharacterRef, + S5Update + ) + end, - S5Update. + S6Update. diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_move.erl b/src/battle/mechanic/turn_action/btl_turn_actions_move.erl index db46ef0..da62e8c 100644 --- a/src/battle/mechanic/turn_action/btl_turn_actions_move.erl +++ b/src/battle/mechanic/turn_action/btl_turn_actions_move.erl @@ -60,14 +60,19 @@ cross (Map, ForbiddenLocations, Path, Location) -> -spec get_path_cost_and_destination ( - btl_character_turn_data:type(), + btl_character_turn_update:type(), list(shr_direction:type()) ) - -> {non_neg_integer(), shr_location:type()}. -get_path_cost_and_destination (Data, Path) -> - Character = btl_character_turn_data:get_character(Data), - CharacterIX = btl_character_turn_data:get_character_ix(Data), - Battle = btl_character_turn_data:get_battle(Data), + -> + { + non_neg_integer(), + shr_location:type(), + btl_character_turn_update:type() + }. +get_path_cost_and_destination (Update, Path) -> + {S0Update, Character} = btl_character_turn_update:get_character(Update), + {S1Update, Battle} = btl_character_turn_update:get_battle(S0Update), + CharacterIX = btl_character_turn_update:get_character_ix(S1Update), Map = btl_battle:get_map(Battle), ForbiddenLocations = @@ -95,18 +100,23 @@ get_path_cost_and_destination (Data, Path) -> btl_character:get_location(Character) ), - {Cost, NewLocation}. + {Cost, NewLocation, S1Update}. -spec assert_character_can_move ( - btl_character_turn_data:type(), + btl_character:type(), non_neg_integer() ) -> 'ok'. -assert_character_can_move (Data, Cost) -> - CharacterData = btl_character_turn_data:get_character_current_data(Data), - CharacterStats= btl_character_current_data:get_statistics(CharacterData), - CharacterMovementPoints = shr_statistics:get_movement_points(CharacterStats), +assert_character_can_move (Char, Cost) -> + CharacterMovementPoints = + shr_statistics:get_movement_points + ( + shr_character:get_statistics + ( + btl_character:get_base_character(Char) + ) + ), true = (Cost =< CharacterMovementPoints), @@ -114,54 +124,47 @@ assert_character_can_move (Data, Cost) -> -spec commit_move ( - btl_character_current_data:type(), + btl_character:type(), btl_character_turn_update:type(), list(shr_direction:type()), shr_location:type() ) -> btl_character_turn_update:type(). -commit_move (PreviousCurrentData, Update, Path, NewLocation) -> - Data = btl_character_turn_update:get_data(Update), - Character = btl_character_turn_data:get_character(Data), - CharacterIX = btl_character_turn_data:get_character_ix(Data), +commit_move (Character, Update, Path, NewLocation) -> + {S0Update, Battle} = btl_character_turn_update:get_battle(Update), + Map = btl_battle:get_map(Battle), + TileOmnimods = + shr_tile:get_omnimods + ( + shr_tile:from_id + ( + shr_tile_instance:get_tile_id + ( + shr_map:get_tile_instance(NewLocation, Map) + ) + ) + ), - UpdatedCharacter = btl_character:set_location(NewLocation, Character), - S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data), - S1Data = btl_character_turn_data:refresh_character_current_data(S0Data), + {UpdatedCharacter, CharacterAtaxiaUpdate} = + btl_character:ataxia_set_location(NewLocation, TileOmnimods, Character), - S0Update = btl_character_turn_update:set_data(S1Data, Update), S1Update = - btl_turn_actions_stats_change:handle_max_health_changes + btl_character_turn_update:ataxia_set_character ( - PreviousCurrentData, + UpdatedCharacter, + CharacterAtaxiaUpdate, S0Update ), TimelineItem = - btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), - - DBQuery = - ataxic:update_field + btl_turn_result:new_character_moved ( - btl_battle:get_characters_field(), - ataxic_sugar:update_orddict_element - ( - CharacterIX, - ataxic:update_field - ( - btl_character:get_location_field(), - ataxic:constant(NewLocation) - ) - ) + btl_character_turn_update:get_character_ix(S1Update), + Path, + NewLocation ), - S2Update = - btl_character_turn_update:add_to_timeline - ( - TimelineItem, - DBQuery, - S1Update - ), + S2Update = btl_character_turn_update:add_to_timeline(TimelineItem, S1Update), S2Update. @@ -170,17 +173,17 @@ commit_move (PreviousCurrentData, Update, Path, NewLocation) -> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec handle ( - btl_battle_action:type(), + btl_action:type(), btl_character_turn_update:type() ) -> btl_character_turn_update:type(). handle (BattleAction, Update) -> - Data = btl_character_turn_update:get_data(Update), - CharacterCurrentData = - btl_character_turn_data:get_character_current_data(Data), - Path = btl_battle_action:get_path(BattleAction), + {S0Update, Character} = btl_character_turn_update:get_character(Update), + Path = btl_action:get_path(BattleAction), + + {PathCost, NewLocation, S1Update} = + get_path_cost_and_destination(S0Update, Path), - {PathCost, NewLocation} = get_path_cost_and_destination(Data, Path), - assert_character_can_move(Data, PathCost), + assert_character_can_move(Character, PathCost), - commit_move(CharacterCurrentData, Update, Path, NewLocation). + commit_move(Character, S1Update, Path, NewLocation). |