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authornsensfel <SpamShield0@noot-noot.org>2019-01-29 17:24:26 +0100
committernsensfel <SpamShield0@noot-noot.org>2019-01-29 17:24:26 +0100
commite7f43fd8b82ec6fdd118557e5c87ab0697e179a1 (patch)
tree38316e96a9f4c26dfbdddfd03b204b9320d609f4 /src/battle/mechanic/turn_action
parentc116cb57903333bec870d50df180fbcb624f21ff (diff)
Changes the luck mechanism.
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
Diffstat (limited to 'src/battle/mechanic/turn_action')
-rw-r--r--src/battle/mechanic/turn_action/btl_turn_actions_attack.erl1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl
index 150d7b5..d4dc818 100644
--- a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl
+++ b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl
@@ -180,7 +180,6 @@ handle (BattleAction, Update) ->
[]
),
- % TODO: update lucks...
NextAttackingPlayer = btl_player:set_luck(NewAttackerLuck, AttackingPlayer),
NextDefendingPlayer = btl_player:set_luck(NewDefenderLuck, DefendingPlayer),