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* Switching weapons seems to work.weaponsnsensfel2018-02-27
* Got it to work, I think.nsensfel2018-02-26
* Woops, should have compiled first.nsensfel2018-02-23
* Matches the new stats calculs from the server.nsensfel2018-02-23
* Woops, messed up weapons IDs.nsensfel2018-02-22
* Replaces min/max ranges with def and atk ranges.nsensfel2018-02-22
* Takes weapon into account for stats.nsensfel2018-02-22
* Stores weapons dataset in model.nsensfel2018-02-22
* Fixes Accuracy & Dodge stats.Nathanael Sensfelder2018-02-21
* Now displays active weapon and scale w/ str.Nathanael Sensfelder2018-02-21
* Adds some weapons to the list.Nathanael Sensfelder2018-02-21
* Starting to work on the weapons.nsensfel2018-02-20
* Adds the SwitchWeapon action.calc_statsnsensfel2018-02-20
* It compiles once more.nsensfel2018-02-19
* Cleans up unused imports.nsensfel2018-02-19
* Found a way for temp. weapon switching.nsensfel2018-02-19
* Let's have it compile at least.nsensfel2018-02-19
* No time to finish...nsensfel2018-02-12
* Adds missing '%'.nsensfel2018-02-12
* Starting to add weapons to the mix.nsensfel2018-02-10
* Removes duplicate "Dexterity" attribute display.nsensfel2018-02-09
* Updates cost of tiles to match new mov_pts.nsensfel2018-02-09
* Adds a landing page.nsensfel2018-02-09
* Now expects attributes to be sent by the server.nsensfel2018-01-24
* Quickly preparing to display stats/attributes.nsensfel2018-01-23
* Adds client side stats calc.nsensfel2018-01-23
* Starting to add stats display client-side.nsensfel2018-01-22
* Start to work on the character stats.nsensfel2018-01-12
* Separates click on char from map / from char menunsensfel2018-01-11
* Makes it easier to see what is clickable.nsensfel2018-01-09
* Reorganizes the CSS.nsensfel2018-01-09
* Now display character 'portraits' on the menu.nsensfel2018-01-08
* Woops, src/asset/www needs to exist.nsensfel2018-01-08
* Fixes CSS colored classes generation script.nsensfel2018-01-08
* Improves targeting UI.nsensfel2018-01-08
* Starting to work on the addition of inventories.nsensfel2018-01-05
* Improves the footer's text.Nathanael Sensfelder2017-12-28
* AttackMarkers not interactive, removes Model.State.nsensfel2017-12-12
* Moves the end turn button to the footer.reorganizingnsensfel2017-12-11
* Re-enables preemptively moving the main character.nsensfel2017-12-11
* Actually locks navigator path when requested...nsensfel2017-12-11
* Re-enables display of remaining points.nsensfel2017-12-11
* Re-enables the controlled char's navigator.nsensfel2017-12-11
* It compiles again.nsensfel2017-12-08
* Slowly getting there...nsensfel2017-12-08
* ...nsensfel2017-12-07
* ...nsensfel2017-12-07
* Still working on that reorganization...nsensfel2017-12-06
* ...nsensfel2017-12-05
* Trying to figure out how to organize the code...nsensfel2017-12-05