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* Moves the end turn button to the footer.reorganizingnsensfel2017-12-11
* Re-enables preemptively moving the main character.nsensfel2017-12-11
* Actually locks navigator path when requested...nsensfel2017-12-11
* Re-enables display of remaining points.nsensfel2017-12-11
* Re-enables the controlled char's navigator.nsensfel2017-12-11
* It compiles again.nsensfel2017-12-08
* Slowly getting there...nsensfel2017-12-08
* ...nsensfel2017-12-07
* ...nsensfel2017-12-07
* Still working on that reorganization...nsensfel2017-12-06
* ...nsensfel2017-12-05
* Trying to figure out how to organize the code...nsensfel2017-12-05
* Starting a new reorganization...nsensfel2017-12-01
* Fixes the battlemap overflowing out of the page.nsensfel2017-12-01
* Updates the way the targets are displayed.nsensfel2017-12-01
* Changing attack targeting logic.Nathanael Sensfelder2017-11-30
* Still improving the look of the GUI.Nathanael Sensfelder2017-11-30
* Changes how the GUI looks.nsensfel2017-11-30
* Fixes 'battlemap-actual' div having 0x0 size.nsensfel2017-11-30
* Enables attacks.nsensfel2017-11-29
* Allows to simply focus non-enabled chars.nsensfel2017-11-29
* Adds health.nsensfel2017-11-29
* Edit handler URLs to match the new ones.nsensfel2017-11-28
* Woops, forgot the Out of Bounds.Nathanael Sensfelder2017-11-27
* Improves RangeIndicatorNathanael Sensfelder2017-11-27
* Request bmap at init, removed useless imports.nsensfel2017-11-27
* The server will actually parse it in reverse...Nathanael Sensfelder2017-11-26
* Disables characters after their turn.nsensfel2017-11-24
* Working on disabling chars that shouldn't be used.nsensfel2017-11-24
* Preparing nginx.conf for procyon.nsensfel2017-11-23
* Adds player id.nsensfel2017-11-22
* Fixed tile cost mismatch between client & server.nsensfel2017-11-22
* Add more info on the client when making requests.nsensfel2017-11-20
* Tiles are ref by IDs, not (icon, cost) tuples.nsensfel2017-11-20
* Updates to match the next server structure.nsensfel2017-11-17
* Prepares for sending char turns to server.nsensfel2017-11-16
* Fixes assets being re-generated every build.json-commnsensfel2017-11-16
* Adds scripts to generate colors for chars/tiles.nsensfel2017-11-15
* Adds support for the "add_char" server reply.nsensfel2017-11-15
* Cleans up map switching.nsensfel2017-11-12
* The implementation is hacky, but it can change map.nsensfel2017-11-10
* Adds a button to ask for a new battlemap.nsensfel2017-11-10
* Got the client to validate the reply.nsensfel2017-11-06
* Merge branch 'json-comm' of dreamhost:~/repositories/git/tacticians-client in...nsensfel2017-11-06
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| * Adds 'reset' target, prepares for asset generation.nsensfel2017-11-03
* | Got it to talk with the server!nsensfel2017-11-06
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* I'll soon have to start coding stuff server-side.nsensfel2017-11-02
* Prepares the sending of a character's turn.nsensfel2017-11-02
* Thinking about how to format the JSON messages.nsensfel2017-10-30
* Starting to add communications w/ the server.nsensfel2017-10-27