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* Started a rather large reorganization.messy-exchangesNathanael Sensfelder2017-10-12
* Improves error msgs & UI controls.Nathanael Sensfelder2017-09-27
* Small cleanups.Nathanael Sensfelder2017-09-27
* Adds license file.Nathanael Sensfelder2017-09-27
* Splits client and server into two repositories.Nathanael Sensfelder2017-09-27
* Range indicators are now clickable.Nathanael Sensfelder2017-09-26
* Introduces 'States' for the model.Nathanael Sensfelder2017-09-25
* Adds changes before merge.Nathanael Sensfelder2017-09-25
* Now shows attack range.range-indicatorsNathanael Sensfelder2017-09-23
* Remove the prev RangeIndicators upon char changeNathanael Sensfelder2017-09-23
* Fixes "Too much recursion" and some similar issuesNathanael Sensfelder2017-09-23
* First shot at range indicators.Nathanael Sensfelder2017-09-22
* Navigator.reset_tile t -> Tile.set_tile dir treorderingNathanael Sensfelder2017-09-22
* Clears up Battlemap/Navigator.elmNathanael Sensfelder2017-09-22
* Clears up View.elm.Nathanael Sensfelder2017-09-22
* Clears up Update.elm a bit.Nathanael Sensfelder2017-09-22
* No more import ... exposing.Nathanael Sensfelder2017-09-22
* Adds movement points, indicator for current char.Nathanael Sensfelder2017-09-21
* Improves path indicators.Nathanael Sensfelder2017-09-21
* Adds backtrack support.Nathanael Sensfelder2017-09-18
* Characters can actually move.Nathanael Sensfelder2017-09-18
* Character-focused navigators.Nathanael Sensfelder2017-09-18
* Adds UI to test the Navigator.Nathanael Sensfelder2017-09-15
* Satisfied with Elm so far, let's go with it.Nathanael Sensfelder2017-09-15