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AgeCommit message (Collapse)Author
2018-12-10Working on the creation of invasions.nsensfel
2018-12-03Working on "New Invasions"...nsensfel
2018-11-26...nsensfel
2018-11-15ID as strings.Nathanael Sensfelder
2018-11-08Makes roster updates work.Nathanael Sensfelder
2018-11-08Updates rst_update to match the client.nsensfel
2018-11-082 chars by default, for debugging purposes...nsensfel
2018-10-11Rosters start with a character by default.Nathanael Sensfelder
2018-10-11Fixes map addition.Nathanael Sensfelder
2018-10-11(Broken) 'spe' to add new map to player.nsensfel
2018-10-11Woops, that isn't how gen_server:call works.nsensfel
2018-10-10(Broken) Working on DB item ID generation...nsensfel
2018-10-10(Broken) ...Nathanael Sensfelder
2018-10-09(Broken) glyphs lists, not arrays...Nathanael Sensfelder
2018-10-09Creates roster & inventory alongside player.nsensfel
2018-10-08(Broken) ...nsensfel
2018-10-05(Broken) make debug says it's alright.Nathanael Sensfelder
2018-10-05(Broken) Working on the addition of glyphs & their boards.nsensfel
2018-10-03(Broken) still working on it...nsensfel
2018-10-02(Breaks compilation) Working on battle creation...nsensfel
2018-10-02Adds portraits as a data listing.nsensfel
2018-10-01Working on battle generation.nsensfel
2018-10-01Adds a way to retrieve player ids from usernames.nsensfel
2018-10-01Use GET params instead.nsensfel
2018-09-26Takes stats based damage modifier into account.nsensfel
2018-09-24Woops, inventory_db isn't there yet...nsensfel
2018-09-13Adds modules to deal with the browser extension.nsensfel
2018-09-11Woops, forgot to create the roster_db.nsensfel
2018-09-10character -> rosternsensfel
2018-09-08Send "disconnected" cmd if user failed cred check.Nathanael Sensfelder
This (currently) does not apply to the actual login page, but just to any other action that requires being logged in.
2018-09-07Change turns to (move?.(attack+switch_wp)?)nsensfel
2018-09-05Adds map for player2, player_db cached as 'any'.nsensfel
2018-09-04Updates the "random" player generation.nsensfel
2018-09-04Adds plr_load.nsensfel
2018-08-30Fixes issues with login in.omnimodsNathanael Sensfelder
2018-08-30Changes the damage multiplier formula.nsensfel
2018-08-29Fixes small mixup.Nathanael Sensfelder
2018-08-29Got the bare minimum for omnimods (untested).nsensfel
2018-08-29Updates TODOs, handles max health changes.nsensfel
2018-08-29Still working on it...nsensfel
2018-08-29Updates btl_attack.erl, fixes small mistakes.nsensfel
2018-08-28Still propagating the changes...Nathanael Sensfelder
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
2018-08-28Adds 'base' defense, applied to all damage types.Nathanael Sensfelder
Since it's applied to all damage types, 'base' defense points are much more valuable than defense points that are only applied when facing a specific element.
2018-08-28Fixes damage calculation.Nathanael Sensfelder
2018-08-28Forgot to send the new tile struct file...nsensfel
2018-08-28Adds the structure for omnimods, merges *_tile.erlnsensfel
2018-08-28Starting to add omnimods to the server.nsensfel
2018-08-24Adds module to update character.nsensfel
2018-08-24Working on the character editor...nsensfel
2018-08-10Woops, better pay attention to character case.Nathanael Sensfelder