Age | Commit message (Collapse) | Author |
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Dialyzer says:
bnt_join_battle.erl:103: The created fun has no local return
bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument
bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called
shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type())
is defined, though...
Still some hiccups with what is sent to the client.
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It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
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Since it's applied to all damage types, 'base' defense points are much
more valuable than defense points that are only applied when facing a
specific element.
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