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AgeCommit message (Collapse)Author
2019-01-05...Nathanael Sensfelder
2019-01-04Still working on bounties & matchmaking...nsensfel
2019-01-04Removes 'id' field from ataxia entry values.nsensfel
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
2019-01-03...nsensfel
2019-01-02Bounties?Nathanael Sensfelder
Somehow, Dialyzer does not see the type issues with src/bounty/bnt_join_battle.erl, but there are btl_character and rst_character mix-ups.
2018-12-21Removes any use of arrays.Nathanael Sensfelder
2018-12-20...Nathanael Sensfelder
2018-12-15Seems to be working again.Nathanael Sensfelder
2018-12-15Get debug to okay the src files.Nathanael Sensfelder
2018-12-15...Nathanael Sensfelder
2018-12-14...nsensfel
2018-12-14...nsensfel
2018-12-13...Nathanael Sensfelder
2018-12-13[BROKEN] Still converting to Ataxia...Nathanael Sensfelder
2018-12-13...nsensfel
2018-12-10Working on the creation of invasions.nsensfel
2018-11-15ID as strings.Nathanael Sensfelder
2018-10-05(Broken) make debug says it's alright.Nathanael Sensfelder
2018-10-03(Broken) still working on it...nsensfel
2018-10-02(Breaks compilation) Working on battle creation...nsensfel
2018-10-01Working on battle generation.nsensfel
2018-09-26Takes stats based damage modifier into account.nsensfel
2018-09-08Send "disconnected" cmd if user failed cred check.Nathanael Sensfelder
This (currently) does not apply to the actual login page, but just to any other action that requires being logged in.
2018-09-07Change turns to (move?.(attack+switch_wp)?)nsensfel
2018-08-29Got the bare minimum for omnimods (untested).nsensfel
2018-08-29Updates TODOs, handles max health changes.nsensfel
2018-08-29Still working on it...nsensfel
2018-08-29Updates btl_attack.erl, fixes small mistakes.nsensfel
2018-08-28Still propagating the changes...Nathanael Sensfelder
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
2018-08-28Adds the structure for omnimods, merges *_tile.erlnsensfel
2018-08-28Starting to add omnimods to the server.nsensfel
2018-08-24Working on the character editor...nsensfel
2018-08-10Adds some progress on user registration.Nathanael Sensfelder
2018-08-04Make use of the new format for the default battleNathanael Sensfelder
2018-08-03Updates to the new tile format (again).Nathanael Sensfelder
2018-08-03Introduces tile families and depths.Nathanael Sensfelder
2018-08-02Getting the map editor up to date...Nathanael Sensfelder
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays its map correctly.Nathanael Sensfelder
2018-07-12Starting to use m4 for the data...nsensfel
2018-07-12Got it to load the map (full of "error" tiles).nsensfel
2018-07-12'tis always better with the missing files.nsensfel
2018-07-12Shared sec. module, some renammings.nsensfel
2018-07-11Separates read and write permissions.nsensfel
2018-07-11"sh_" -> "shr_".nsensfel
2018-07-11"Battlemap" -> "Battle".nsensfel
2018-04-10Changing how the server services are organized...nsensfel
2018-03-12Stores and sends entire turn timelines.nsensfel
2018-03-12Starting to work on the timeline feature.nsensfel