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* Starting to add weapons to the mix.stats_calcnsensfel2018-02-10
* Changes the rand speed so that it can go lowernsensfel2018-02-09
* Updates max_health and wp range for atk handling.nsensfel2018-02-09
* Updates cost of tiles to match new mov_pts.nsensfel2018-02-09
* Now sends char attributes to client.nsensfel2018-01-24
* Links the fragments of new stats to the old ones.nsensfel2018-01-22
* ...nsensfel2018-01-19
* ...nsensfel2018-01-19
* ...nsensfel2018-01-19
* ...Nathanael Sensfelder2018-01-18
* Maybe found a formula for mvt_pts = f(speed).nsensfel2018-01-18
* ...nsensfel2018-01-18
* Adds a memo about attributes and stats.Nathanael Sensfelder2018-01-17
* Starting a new branch to add stats.nsensfel2018-01-17
* Woops.Nathanael Sensfelder2018-01-17
* Links character w/ glyphs/armors/weapons.nsensfel2018-01-16
* Starting to add attributes/stats/equipment.nsensfel2018-01-16
* Fixes typo.nsensfel2018-01-05
* Fixes mixup between owner and object id.Nathanael Sensfelder2017-12-28
* Sends updated target state upon attack.nsensfel2017-12-01
* Updates the way targets are received from client.nsensfel2017-12-01
* Fixes small blunders.nsensfel2017-11-29
* Adds health to the data sent to the client.nsensfel2017-11-29
* Adds owners to caches items, allowing for pings.Nathanael Sensfelder2017-11-29
* Fixes timed caches.Nathanael Sensfelder2017-11-28
* Homogenizes the modules' presentation.nsensfel2017-11-28
* Improves readability.nsensfel2017-11-28
* And that was the wrong arrow...nsensfel2017-11-28
* Woops, wrong order for the dependencies.nsensfel2017-11-28
* Got it to run.nsensfel2017-11-28
* Trying to tidy up this mess.nsensfel2017-11-28
* Starting to work on attacks.nsensfel2017-11-28
* Sets more interesting values for testing.nsensfel2017-11-27
* Woops, mixed up two params.nsensfel2017-11-24
* Working on disabling chars that shouldn't be used.nsensfel2017-11-24
* Got the player turns to work... I think.nsensfel2017-11-22
* Working on player turns.nsensfel2017-11-22
* Fixes subfolders not triggering rebuild of parent.Nathanael Sensfelder2017-11-21
* Server/client disagreement on tile crossing cost.nsensfel2017-11-21
* Adds some server-side checks for char movements.nsensfel2017-11-21
* Got it to work.nsensfel2017-11-20
* Trying to get character turns to register.nsensfel2017-11-20
* Fixes typos.nsensfel2017-11-19
* Using a ets dict to simulate DBs.nsensfel2017-11-17
* Still pretty unsure what can and can't be done.Nathanael Sensfelder2017-11-16
* Starting changes in the structure.nsensfel2017-11-16
* Fixes small blunders.nsensfel2017-11-15
* Fixes extra line being added to generated maps.nsensfel2017-11-12
* Changes format for server replies.nsensfel2017-11-10
* That should do the trick.nsensfel2017-11-10