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Diffstat (limited to 'other/skills.txt')
-rw-r--r-- | other/skills.txt | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/other/skills.txt b/other/skills.txt deleted file mode 100644 index 9794967..0000000 --- a/other/skills.txt +++ /dev/null @@ -1,92 +0,0 @@ -Characters have an SP gauge. It starts empty. -To be decided: is the capacity of the gauge linked to a (new) stat, or is it - simply a way to measure how much SP is required before the skill can be cast - (i.e. it has exactly enough for one cast). - -SPs are gained from participation in an attack. The attacker gets 1 point per -attack (which should make being able to do two attacks per turn worthwhile), -1 point for a parry, and, possibly (to be decided), 1 point when defending -(maybe % chance? This reduces the importance of double hits). - -Each character has exactly one skill, which is chosen like any other part of -their equipment. Skills have infinite range, and are casted on a single target -(faction is not taken into account), which is either a character or a tile -(that may actually place the skill on a pattern around itself). -The use of a skill counts as an action (i.e. it replaces either switching -weapons or attacking). - -Multiple variants of the same skill allow players to select a more costly skill -for an increase in either power (Alpha variant), duration (Beta variant), or -both (Gamma variant). The increase should not be linear (e.g. 2 times the power -costs 175% of the default version). The X Gamma variant combines the advantages -of the Beta and the Alpha versions. It obviously costs way more than either of -them. Another variation could be to have the skill triggered later, by -targeting a tile. Depending on the variant, a character (ally, enemy, or -either) would trigger the effect upon walking on the tile. This could for -example be used for a self-resurrection skill. - -Ideas for some skills: -* Attack Anywhere: - The caster performs an attack on the target with their current weapon, - regardless of where that target is. - -* Shields Up {D, A0, A1, B0, B1, G0, G1}: - Target benefits from {D: 25, A0: 50, A1: 75}% damage reduction for - {D: 1, B0: 2, B1: 3} turns. - -* Static Heal {D, A0, A1, A2, A3}: - Target heals for {D: 20, A0: 40, A1: 60, A2: 80, A3: 100} HPs, if nothing - prevents it. - -* Percentage Heal {D, A0, A1, A2, A3}: - Target heals for {D: 15, A0: 25, A1: 35, A2: 50, A3: 65} percent of their - maximum HPs, if nothing prevents it. - -* Healing Over Time {D, A0, A1, A2, A3, B0, B1, B2, B3, G0, G1, G2, G3}: - Target gains a {D: 4, B0: 6, B2: 8, B3: 10} turns duration status that heals - them for {D: 6, A0: 12, A1: 18, A2: 24, A3: 30} HPs. - -* Dispel {D, A0}: - Target loses {D: a random, A0: all} active status(es). - -* Redirection: - Target and caster swaps all their active status. - -* Overload {D, A0, A1, B0, B1, G0, G1}: - Target gains a {D: 1, B0: 2, B1: 3} status providing a {D: 5, A0: 10, A1: - 20}% damage increase per active status (including this one) when attacking. - The count is done during the attack, not during the cast. - -* Trickster {D, A0, A1}: - Target and caster swaps {D: secondary, A0: active, A1: all} weapon(s). - -* Confusion: - The target equips their secondary weapon. - -* Vampire {D, A0, A1, A2, B0, B1, B2, G0, G1, G2}: - Caster gains the "Vampire" active status. The Vampire status lasts - {D: 3, B0: 6, B1: 9, B2: 12} turns and, for melee attacks: grants - {D: 10, A0: 15, A1: 20, A2: 25}% life-steal, and adds the Vampire status - to the defender (with a reset duration). - -* Teleportation: - The caster is teleported to the target tile, if applicable. - -* Switch: - Caster and target swap locations. - -* Mark Target {D, A0, A1, A2, B0, B1, B2, G0, G1, G2}: - The target gains an active status, "Target", that increases the critical - chance and precision of attacks it receives. The status lasts {D: 1, B0: 2, - B1: 3, B2: 4} turns, and increases chances by {D: 15, A0: 25, A1: 35, A2: 45} - points. - -* Petrify {D, B0, B1}: - The target becomes inactive and invulnerable for {D: 1, B0: 2, B1: 3} turns. - -* Sacrifice {D, A0, A1, A2, A3}: - Target gains <cost of the skill> SP points. - -* Denial {D, B0, B1, B2}: - Target is unable to gain SP points from attacks, parries, or defenses for - {D: 2, B0: 4, B1: 6} turns. |