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Diffstat (limited to 'other/magic.txt')
-rw-r--r-- | other/magic.txt | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/other/magic.txt b/other/magic.txt deleted file mode 100644 index d414d65..0000000 --- a/other/magic.txt +++ /dev/null @@ -1,75 +0,0 @@ -Elements: - - Wind - Lightning Snow -Fire Water - Magma Plant - Earth - -Omnimods for each element: -- Damage (>0) -- Defense (any) -- Status Chance (0-100) -- Status Def (any) - -Chance to inflict status calculated similarly to evasion: - min(100, max(0, {attacker status chance} - {defender status def})) - -Status Def > 100 -> ({defender status def} - 100)% of {attacker damage} are - actually healing defender. - -Omnimods are manually set so that gaining X in an element leads to: -* X/2 in the elements next to it. -* -X in the opposite element -* -(X/2) in the elements next to its opposite element - -Having this done manually allows for exception. - -The element chosen for the status that can be triggered is chosen randomly among -the ones the character, with weights depending on the percentage of the damage -caused by that element. For each element, there are two variants: Alpha, which -inflicts a status on the character getting hit, and Beta, which grants one for -the character doing the hitting. Status are taken into consideration only after -the attack that generated them. Characters may have multiple elemental status in -effect. - -Characters affected by the status of element, be it antagonistic or not, gain -affinity in that element (i.e. omnimods for that element, and all the associated -{X/2,-X,-(X/2)} stuff). - -* Wind: - Alpha: Reduces max movement points. - Beta: Increases max movement points. - -* Lightning: - Alpha: Character is disabled for a turn. - Beta: - Attacking this character, regardless of range, will result in taking - lightning damage. - -* Fire: - Alpha: - Character suffer fire damage over time (don't forget to make it worth it - despite the affinity gain). - Beta: - Character deals more damage. - -* Magma: - Alpha: TBD - Beta: TBD + Inflict magma damage when attacked by melee. - -* Earth: - Alpha: Lowers the character's defense - Beta: Increases the character's defense. - -* Plant: - Alpha: Character cannot be healed, nor gain SPs (not even with skill). - Beta: Character gains life-steal. - -* Water: - Alpha: Halves the character's HP. - Beta: The character receives some healing. - -* Snow: - Alpha: Character loses all evasion. - Beta: Character gets max evasion. |