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-Elements:
-
- Wind
- Lightning Snow
-Fire Water
- Magma Plant
- Earth
-
-Omnimods for each element:
-- Damage (>0)
-- Defense (any)
-- Status Chance (0-100)
-- Status Def (any)
-
-Chance to inflict status calculated similarly to evasion:
- min(100, max(0, {attacker status chance} - {defender status def}))
-
-Status Def > 100 -> ({defender status def} - 100)% of {attacker damage} are
- actually healing defender.
-
-Omnimods are manually set so that gaining X in an element leads to:
-* X/2 in the elements next to it.
-* -X in the opposite element
-* -(X/2) in the elements next to its opposite element
-
-Having this done manually allows for exception.
-
-The element chosen for the status that can be triggered is chosen randomly among
-the ones the character, with weights depending on the percentage of the damage
-caused by that element. For each element, there are two variants: Alpha, which
-inflicts a status on the character getting hit, and Beta, which grants one for
-the character doing the hitting. Status are taken into consideration only after
-the attack that generated them. Characters may have multiple elemental status in
-effect.
-
-Characters affected by the status of element, be it antagonistic or not, gain
-affinity in that element (i.e. omnimods for that element, and all the associated
-{X/2,-X,-(X/2)} stuff).
-
-* Wind:
- Alpha: Reduces max movement points.
- Beta: Increases max movement points.
-
-* Lightning:
- Alpha: Character is disabled for a turn.
- Beta:
- Attacking this character, regardless of range, will result in taking
- lightning damage.
-
-* Fire:
- Alpha:
- Character suffer fire damage over time (don't forget to make it worth it
- despite the affinity gain).
- Beta:
- Character deals more damage.
-
-* Magma:
- Alpha: TBD
- Beta: TBD + Inflict magma damage when attacked by melee.
-
-* Earth:
- Alpha: Lowers the character's defense
- Beta: Increases the character's defense.
-
-* Plant:
- Alpha: Character cannot be healed, nor gain SPs (not even with skill).
- Beta: Character gains life-steal.
-
-* Water:
- Alpha: Halves the character's HP.
- Beta: The character receives some healing.
-
-* Snow:
- Alpha: Character loses all evasion.
- Beta: Character gets max evasion.