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authornsensfel <SpamShield0@noot-noot.org>2018-02-23 11:35:45 +0100
committernsensfel <SpamShield0@noot-noot.org>2018-02-23 11:35:45 +0100
commitacf9e9f1eb880ffb8ab918c40724eda566aefcc7 (patch)
treeefa3dd6c88d7970632fbe44f322d03b983b02768 /src/struct/battlemap_instance.erl
parent43e38e5fc54fd58e8230b2b5198b6d8cb625803c (diff)
Starting a big refactoring...
Diffstat (limited to 'src/struct/battlemap_instance.erl')
-rw-r--r--src/struct/battlemap_instance.erl94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/struct/battlemap_instance.erl b/src/struct/battlemap_instance.erl
new file mode 100644
index 0000000..c219a07
--- /dev/null
+++ b/src/struct/battlemap_instance.erl
@@ -0,0 +1,94 @@
+-module(battlemap_instance).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+-record
+(
+ battlemap_instance,
+ {
+ id,
+ battlemap,
+ character_instances,
+ players,
+ current_player_turn,
+ last_player_turn
+ }
+).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%% Accessors
+-export
+(
+ [
+ get_id/1,
+ get_battlemap/1,
+ get_character_instances/1,
+ get_players/1,
+ get_current_player_turn/1,
+ get_last_player_turn/1,
+
+ set_battlemap/2,
+ set_character_instances/2,
+ set_players/2,
+ set_current_player_turn/2,
+ set_last_player_turn/2
+ ]
+).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%% Accessors
+get_id (BattlemapInstance) -> BattlemapInstance#battlemap_instance.id.
+
+get_battlemap (BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance.battlemap.
+
+get_character_instances (BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance.character_instances.
+
+get_players (BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance.players.
+
+get_current_player_turn (BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance.current_player_turn.
+
+get_last_player_turn (BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance.last_player_turn.
+
+set_battlemap (Battlemap, BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance
+ {
+ battlemap = Battlemap
+ }.
+
+set_character_instances (CharacterInstances, BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance
+ {
+ character_instances = CharacterInstances
+ }.
+
+set_players (Players, BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance
+ {
+ players = Players
+ }.
+
+set_current_player_turn (PlayerTurn, BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance
+ {
+ current_player_turn = PlayerTurn
+ }.
+
+set_last_player_turn (PlayerTurn, BattlemapInstance) ->
+ BattlemapInstance#battlemap_instance
+ {
+ last_player_turn = PlayerTurn
+ }.