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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-08-28 23:29:55 +0200 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-08-28 23:29:55 +0200 |
commit | 9b424b11dbea33a41b2129daf232557515de9db1 (patch) | |
tree | 97cbe449c02e4273c79448859ceac722a06524b1 /src/shared/struct/shr_tile.erl.m4 | |
parent | 68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539 (diff) |
Still propagating the changes...
It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
Diffstat (limited to 'src/shared/struct/shr_tile.erl.m4')
-rw-r--r-- | src/shared/struct/shr_tile.erl.m4 | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/struct/shr_tile.erl.m4 b/src/shared/struct/shr_tile.erl.m4 index 535bcde..750e59a 100644 --- a/src/shared/struct/shr_tile.erl.m4 +++ b/src/shared/struct/shr_tile.erl.m4 @@ -16,7 +16,7 @@ } ). --opaque class_id() :: non_neg_integer(). +-type class_id() :: non_neg_integer(). -opaque instance() :: list(non_neg_integer()). -opaque border() :: list(non_neg_integer()). |