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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-08-28 23:29:55 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-08-28 23:29:55 +0200
commit9b424b11dbea33a41b2129daf232557515de9db1 (patch)
tree97cbe449c02e4273c79448859ceac722a06524b1 /src/shared/struct/shr_tile.erl.m4
parent68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539 (diff)
Still propagating the changes...
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
Diffstat (limited to 'src/shared/struct/shr_tile.erl.m4')
-rw-r--r--src/shared/struct/shr_tile.erl.m42
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/struct/shr_tile.erl.m4 b/src/shared/struct/shr_tile.erl.m4
index 535bcde..750e59a 100644
--- a/src/shared/struct/shr_tile.erl.m4
+++ b/src/shared/struct/shr_tile.erl.m4
@@ -16,7 +16,7 @@
}
).
--opaque class_id() :: non_neg_integer().
+-type class_id() :: non_neg_integer().
-opaque instance() :: list(non_neg_integer()).
-opaque border() :: list(non_neg_integer()).