From 9b424b11dbea33a41b2129daf232557515de9db1 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Tue, 28 Aug 2018 23:29:55 +0200 Subject: Still propagating the changes... It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other. --- src/shared/struct/shr_tile.erl.m4 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shared/struct/shr_tile.erl.m4') diff --git a/src/shared/struct/shr_tile.erl.m4 b/src/shared/struct/shr_tile.erl.m4 index 535bcde..750e59a 100644 --- a/src/shared/struct/shr_tile.erl.m4 +++ b/src/shared/struct/shr_tile.erl.m4 @@ -16,7 +16,7 @@ } ). --opaque class_id() :: non_neg_integer(). +-type class_id() :: non_neg_integer(). -opaque instance() :: list(non_neg_integer()). -opaque border() :: list(non_neg_integer()). -- cgit v1.2.3-70-g09d2