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authornsensfel <SpamShield0@noot-noot.org>2018-08-29 16:46:13 +0200
committernsensfel <SpamShield0@noot-noot.org>2018-08-29 16:46:13 +0200
commite1c7e78b4b4db2f818226faf58efff82fbdfeeaa (patch)
tree40bcb27bcb157ac0301681ef365892a78efe904a /src/battle/game-logic/btl_victory.erl
parent9ffa08c3aad8e4f40b7f7d1e7845e5153f9c34ab (diff)
Updates TODOs, handles max health changes.
Diffstat (limited to 'src/battle/game-logic/btl_victory.erl')
-rw-r--r--src/battle/game-logic/btl_victory.erl6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl
index 5611302..116fdc3 100644
--- a/src/battle/game-logic/btl_victory.erl
+++ b/src/battle/game-logic/btl_victory.erl
@@ -69,7 +69,8 @@ handle_player_defeat (PlayerIX, Update) ->
Battle = btl_character_turn_data:get_battle(Data),
Characters = btl_battle:get_characters(Battle),
- %% FIXME: The controlled character might slip through.
+ %% FIXME [FUNCTION: battle][MEDIUM]: The controlled character might slip
+ %% through.
{UpdatedCharacters, ModifiedIXs} =
mark_players_characters_as_defeated(PlayerIX, Characters),
@@ -81,7 +82,8 @@ handle_player_defeat (PlayerIX, Update) ->
ModifiedIXs
),
- %% TODO: Battle.player[PlayerIX].is_active <- false
+ %% TODO [FUNCTION: battle][MEDIUM]: Battle.player[PlayerIX].is_active <-
+ %% false
UpdatedBattle = btl_battle:set_characters(UpdatedCharacters, Battle),
UpdatedData = btl_character_turn_data:set_battle(UpdatedBattle, Data),