From e1c7e78b4b4db2f818226faf58efff82fbdfeeaa Mon Sep 17 00:00:00 2001 From: nsensfel Date: Wed, 29 Aug 2018 16:46:13 +0200 Subject: Updates TODOs, handles max health changes. --- src/battle/game-logic/btl_victory.erl | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/battle/game-logic/btl_victory.erl') diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl index 5611302..116fdc3 100644 --- a/src/battle/game-logic/btl_victory.erl +++ b/src/battle/game-logic/btl_victory.erl @@ -69,7 +69,8 @@ handle_player_defeat (PlayerIX, Update) -> Battle = btl_character_turn_data:get_battle(Data), Characters = btl_battle:get_characters(Battle), - %% FIXME: The controlled character might slip through. + %% FIXME [FUNCTION: battle][MEDIUM]: The controlled character might slip + %% through. {UpdatedCharacters, ModifiedIXs} = mark_players_characters_as_defeated(PlayerIX, Characters), @@ -81,7 +82,8 @@ handle_player_defeat (PlayerIX, Update) -> ModifiedIXs ), - %% TODO: Battle.player[PlayerIX].is_active <- false + %% TODO [FUNCTION: battle][MEDIUM]: Battle.player[PlayerIX].is_active <- + %% false UpdatedBattle = btl_battle:set_characters(UpdatedCharacters, Battle), UpdatedData = btl_character_turn_data:set_battle(UpdatedBattle, Data), -- cgit v1.2.3-70-g09d2