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-rw-r--r--src/game_design.tex1
-rw-r--r--src/game_design/glyphs.tex36
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 diff --git a/src/game_design.tex b/src/game_design.texindex ed614d5..62f10a8 100644--- a/src/game_design.tex+++ b/src/game_design.tex@@ -2,3 +2,4 @@ \input{src/game_design/attributes} \input{src/game_design/damage_types} \input{src/game_design/magical_elements}+\input{src/game_design/glyphs}diff --git a/src/game_design/glyphs.tex b/src/game_design/glyphs.texnew file mode 100644index 0000000..d9dd870--- /dev/null+++ b/src/game_design/glyphs.tex@@ -0,0 +1,36 @@+\subsubsection{Glyphs \& Glyph Boards}+This mechanic is strongly inspired by Warframe's mod system.++Glyphs provide a mean for players to further personalize their characters by+letting them move around attribute points. To encourage use of the mechanic, the+amount of points gained is slightly higher than those taken.++Glyphs cannot be used twice on the same glyph board, and not all combinations of+attributes are available for exchange (and not all have the same efficiency),+making it hard to focus on increasing a single attribute.++\begin{tabular}{|c|c|c|c|c|c|c|c|c|c|c|}+\hline+ & accu & crit & dhit & dmgm & dodg & heal & mpts & pary & atk & def \\+\hline+accu & \# & 0.75 & -- & \# & 0.75 & 1.00 & 1.00 & -- & \# & \# \\+\hline+crit & -- & \# & 0.75 & 0.75 & 1.00 & \# & \# & 1.00 & -- & \# \\+\hline+dhit & 0.75 & -- & \# & 0.75 & \# & 1.00 & \# & \# & \# & -- \\+\hline+dmgm & \# & -- & -- & \# & 1.00 & 0.75 & 1.00 & \# & \# & 0.75 \\+\hline+dodg & -- & 1.00 & \# & 1.00 & \# & 0.75 & -- & 0.75 & \# & \# \\+\hline+heal & 1.00 & \# & 1.00 & -- & -- & \# & 0.75 & \# & 0.75 & \# \\+\hline+mpts & 1.00 & \# & \# & 1.00 & 0.75 & -- & \# & -- & 0.75 & 1.00 \\+\hline+pary & 0.75 & 1.00 & \# & \# & -- & \# & 0.75 & \# & 1.00 & 0.75 \\+\hline+atk & \# & 0.75 & \# & \# & \# & -- & -- & 1.00 & \# & \# \\+\hline+def & \# & \# & 0.75 & -- & \# & \# & 1.00 & -- & \# & \# \\+\hline+\end{tabular}