1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
module Battlemap.Tile exposing (Tile, generate, set_direction)
import Battlemap.Direction exposing (..)
import List exposing (map)
import Array exposing (Array, fromList)
type alias Tile =
{
floor_level : Int,
nav_level : Direction
-- char_level : Int,
-- mod_level : Int
}
set_direction : Direction -> Tile -> Tile
set_direction d t =
{t | nav_level = d}
from_int : Int -> Tile
from_int i =
{
floor_level = i,
nav_level = None
}
generate : Int -> Int -> (Array Tile)
generate width height =
(fromList
(map
(from_int)
[
1, 1, 1, 2, 2, 2,
1, 0, 0, 0, 0, 2,
1, 0, 1, 2, 0, 2,
3, 0, 3, 4, 0, 4,
3, 0, 0, 0, 0, 4,
3, 3, 3, 4, 4, 4
]
)
)
|