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* Moving toward a more readable color scheme...skills_and_conditionsNathanael Sensfelder4 days
* Improves code and animations for attacks.Nathanael Sensfelder4 days
* Updates attack elements in timeline and message board.Nathanael Sensfelder5 days
* Restores the message board attack displays.Nathanael Sensfelder6 days
* Fixes the puppeteer's animations; display more navigators.Nathanael Sensfelder6 days
* Working on Puppeteer driven animations.Nathanael Sensfelder6 days
* Don't allow move->attack validation w/o target.Nathanael Sensfelder7 days
* Adds "movie" controls to the timeline.Nathanael Sensfelder7 days
* Repairs the moving animations.Nathanael Sensfelder7 days
* Improves move "Undo", click-on-map to undo.Nathanael Sensfelder7 days
* Missing files + New Control UI.Nathanael Sensfelder7 days
* ...Nathanael Sensfelder8 days
* Display info. nav., outside clicks leave it before abort. turn.Nathanael Sensfelder9 days
* Adds some default values.Nathanael Sensfelder9 days
* Added a way to set default values for a single collection.Nathanael Sensfelder9 days
* Adds a way to use all additive attributes of the collection in one call.Nathanael Sensfelder10 days
* Adds a way to do some additive CSS.Nathanael Sensfelder10 days
* Displays some of the effects using the new approach.Nathanael Sensfelder10 days
* Working on the display effects...Nathanael Sensfelder11 days
* ...Nathanael Sensfelder11 days
* ...Nathanael Sensfelder11 days
* It compiles again. The battle module is clearly broken, though...Nathanael Sensfelder11 days
* ...Nathanael Sensfelder11 days
* ...Nathanael Sensfelder2020-05-10
* ...Nathanael Sensfelder2020-04-08
* ...Nathanael Sensfelder2020-04-07
* Oh...Nathanael Sensfelder2020-04-07
* ...Nathanael Sensfelder2020-04-07
* ...Nathanael Sensfelder2020-04-07
* ...Nathanael Sensfelder2020-03-04
* Oh, it compiles?Nathanael Sensfelder2020-03-04
* ...nsensfel2020-02-26
* ...nsensfel2020-01-17
* ...nsensfel2020-01-15
* ...nsensfel2020-01-15
* ...nsensfel2020-01-15
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| * ...Nathanael Sensfelder2020-01-14
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* | ...nsensfel2020-01-14
* | ...nsensfel2019-12-17
* | ...nsensfel2019-12-16
* | Don't re-compute effects on every display.nsensfel2019-12-16
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* ...nsensfel2019-12-13
* ...nsensfel2019-12-12
* That should solve the {for,back}ward char refresh.nsensfel2019-12-09
* ...nsensfel2019-12-09
* ...nsensfel2019-12-06
* ...nsensfel2019-12-06