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* ...animationsNathanael Sensfelder2018-06-26
* Visual improvements, some CSS cleanups.Nathanael Sensfelder2018-06-26
* Having fun with cheap combat animations...Nathanael Sensfelder2018-06-23
* ...nsensfel2018-06-22
* Updates the other char icon bodies.nsensfel2018-06-22
* I likely forgot that file in my previous commit.nsensfel2018-06-22
* Fixes markers preventing char selection.nsensfel2018-06-22
* Changes in max_health during battle are an issue.nsensfel2018-06-21
* Starting to add attack animations...nsensfel2018-06-21
* Prepares for more slightly more complex animations.nsensfel2018-06-21
* Removes armor from portrait.Nathanael Sensfelder2018-06-21
* Trying out a new character icon style...Nathanael Sensfelder2018-06-20
* They're not smooth, but there are some animations.nsensfel2018-06-20
* Okay, it seems to work. Next step: CSS animation.nsensfel2018-06-20
* Working on reversible TurnResults, and their steps.nsensfel2018-06-20
* Removes mdgriffith/elm-style-animationNathanael Sensfelder2018-06-19
* Starting to work on animations for the timeline...nsensfel2018-06-19
* True range is not number of steps, but actual dist.nsensfel2018-06-19
* Fixes incorrect use of the CharacterTurn's char.nsensfel2018-06-19
* Removes debug messages.nsensfel2018-06-19
* Updates to new Tile system, Simplifications.nsensfel2018-06-19
* Maybe adds support for the new Tile system.Nathanael Sensfelder2018-06-18
* [BROKEN] Updating Tiles system to match the server's.nsensfel2018-06-18
* Re-sizable battlemap div, +4 tiles.nsensfel2018-06-18
* Cliff shadows fix, +2 tiles, wp marker z-index fix.nsensfel2018-06-18
* Removes some leftovers debug messages.nsensfel2018-06-16
* ...Nathanael Sensfelder2018-06-16
* characters as array, took a shot at optimization.nsensfel2018-06-16
* Adds tile cards.nsensfel2018-06-15
* Woops, that puts markers outside the map.nsensfel2018-06-15
* Actually, attacks can go over OOBs.nsensfel2018-06-15
* Flicker->blinking, basic tile costs.nsensfel2018-06-15
* Non-interactive markers are no longer transparent.nsensfel2018-06-15
* Cleans up RangeIndicator.elm, tries marker icons.nsensfel2018-06-15
* Improving display of "can't defend" markers...nsensfel2018-06-14
* Sets a saner behavior for the marker tiles.nsensfel2018-06-14
* Still working on those markers...nsensfel2018-06-14
* ...nsensfel2018-06-13
* More watery corner tiles.Nathanael Sensfelder2018-06-12
* ...Nathanael Sensfelder2018-06-12
* More (lazily made) watery tiles.nsensfel2018-06-12
* Adds some watery tiles.nsensfel2018-06-12
* Displayed nav goes away more easily.nsensfel2018-06-11
* Adds non-controlled characters navigator previews.nsensfel2018-06-11
* Less flashy background for portraits, blinking.nsensfel2018-06-08
* Full character infos are now using CharacterCards.nsensfel2018-06-08
* Still improving those CharacterCards...nsensfel2018-06-08
* Uses CharacterCards more freely.nsensfel2018-06-08
* Improves disabled char visual, target selection.nsensfel2018-06-08
* Fixes armor penalties being applied twice.nsensfel2018-06-08