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* Fixes animation manager rewind.HEADmasterNathanael Sensfelder2019-06-13
* Adds AoO pathfinding & temporary representation.Nathanael Sensfelder2019-06-13
* Working on Attacks of Opportunity...Nathanael Sensfelder2019-06-12
* Updates Dijkstra's to avoid attacks of opportunity.nsensfel2019-05-14
* Adds danger zone calculation.Nathanael Sensfelder2019-05-09
* (Untested) Should set player_ix, keep track of player chars.nsensfel2019-05-09
* Working on markers...nsensfel2019-05-07
* Minor UI improvements.nsensfel2019-05-06
* Adds partial Marker edition (no permissions yet).nsensfel2019-05-03
* Fixes the Accuracy help text.nsensfel2019-05-03
* Base dmg icon, dmg types help.nsensfel2019-05-03
* Makes it less of a dark smudge.nsensfel2019-05-03
* Adds some help for stats & attributes.nsensfel2019-05-03
* Still a lot of work to be done with the CSS...nsensfel2019-04-29
* It compiles again!Nathanael Sensfelder2019-03-27
* [Broken] ...Nathanael Sensfelder2019-03-26
* [Broken] ...nsensfel2019-03-26
* [Broken] ... 'battle' compiles again ...Nathanael Sensfelder2019-03-23
* [Broken] ... still refactoring ...Nathanael Sensfelder2019-03-23
* [Broken] ...Nathanael Sensfelder2019-03-23
* [Broken] ...Nathanael Sensfelder2019-03-22
* [Broken] More factoring in progress...nsensfel2019-03-22
* Shows actual attribute values.nsensfel2019-03-20
* ...nsensfel2019-03-20
* ...Nathanael Sensfelder2019-03-17
* Got everything to compile again.Nathanael Sensfelder2019-03-15
* [Broken] Got 'roster-editor' to compile.Nathanael Sensfelder2019-03-15
* Title screen: Continue | New Game | ...nsensfel2019-03-15
* [Broken] Got 'battle' to compile again.nsensfel2019-03-15
* [Broken] Starting a code refactoring...nsensfel2019-03-15
* Impr. MapEd tile focus, CSS factoring.nsensfel2019-03-06
* Adds "focus" mode to map editornsensfel2019-03-04
* ...nsensfel2019-02-27
* ...Nathanael Sensfelder2019-02-26
* Splits Tile & TileInstance (Battle).Nathanael Sensfelder2019-02-26
* Splits Tile & TileInstance (Map Editor only).nsensfel2019-02-26
* [Broken] Working on set_map...nsensfel2019-02-25
* ...Nathanael Sensfelder2019-02-18
* ...Nathanael Sensfelder2019-02-18
* Adds one type of spawn tile per player.nsensfel2019-02-15
* Adds mediocre "spawn" tile.nsensfel2019-02-14
* Removes hardcoded number of tile types.nsensfel2019-02-14
* Adds (surprisingly nice) trees.nsensfel2019-02-14
* Untested attempt at adding players.nsensfel2019-02-11
* Keeps track of who the players are.nsensfel2019-02-11
* Only allow secondary weapon in secondary slot.nsensfel2019-02-08
* Adds max {H,M}P icons, +- mod visual separation.nsensfel2019-02-05
* Improves primary/secondary weapon selection.nsensfel2019-02-04
* Prints the icons correctly.Nathanael Sensfelder2019-02-02
* Adds the last missing icons...Nathanael Sensfelder2019-02-02