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|
-module(battlemap_instance).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
battlemap_instance,
{
id,
battlemap,
character_instances,
player_ids,
current_player_turn,
last_turns_effects
}
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-export
(
[
get_id/1,
get_battlemap/1,
get_character_instances/1,
get_player_ids/1,
get_current_player_turn/1,
get_last_turns_effects/1,
set_battlemap/2,
set_character_instances/2,
set_player_ids/2,
set_current_player_turn/2,
set_last_turns_effects/2
]
).
-export
(
[
random/4
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
get_id (BattlemapInstance) -> BattlemapInstance#battlemap_instance.id.
get_battlemap (BattlemapInstance) ->
BattlemapInstance#battlemap_instance.battlemap.
get_character_instances (BattlemapInstance) ->
BattlemapInstance#battlemap_instance.character_instances.
get_player_ids (BattlemapInstance) ->
BattlemapInstance#battlemap_instance.player_ids.
get_current_player_turn (BattlemapInstance) ->
BattlemapInstance#battlemap_instance.current_player_turn.
get_last_turns_effects (BattlemapInstance) ->
BattlemapInstance#battlemap_instance.last_turns_effects.
set_battlemap (Battlemap, BattlemapInstance) ->
BattlemapInstance#battlemap_instance
{
battlemap = Battlemap
}.
set_character_instances (CharacterInstances, BattlemapInstance) ->
BattlemapInstance#battlemap_instance
{
character_instances = CharacterInstances
}.
set_player_ids (Players, BattlemapInstance) ->
BattlemapInstance#battlemap_instance
{
player_ids = Players
}.
set_current_player_turn (PlayerTurn, BattlemapInstance) ->
BattlemapInstance#battlemap_instance
{
current_player_turn = PlayerTurn
}.
set_last_turns_effects (Effects, BattlemapInstance) ->
BattlemapInstance#battlemap_instance
{
last_turns_effects = Effects
}.
random (ID, PlayersAsList, Battlemap, Characters) ->
BattlemapWidth = battlemap:get_width(Battlemap),
BattlemapHeight = battlemap:get_height(Battlemap),
{CharacterInstancesAsList, _ForbiddenLocations} =
lists:mapfoldl
(
fun (Character, ForbiddenLocations) ->
CharacterOwner = character:get_owner_id(Character),
NewCharacterInstance =
character_instance:random
(
Character,
BattlemapWidth,
BattlemapHeight,
ForbiddenLocations
),
NewCharacterInstanceActive =
case CharacterOwner of
<<"0">> ->
character_instance:set_is_active
(
true,
NewCharacterInstance
);
_ ->
NewCharacterInstance
end,
NewCharacterInstanceLocation =
character_instance:get_location(NewCharacterInstanceActive),
{
NewCharacterInstanceActive,
[NewCharacterInstanceLocation|ForbiddenLocations]
}
end,
[],
Characters
),
#battlemap_instance
{
id = ID,
battlemap = Battlemap,
character_instances = array:from_list(CharacterInstancesAsList),
player_ids = array:from_list(PlayersAsList),
current_player_turn = player_turn:new(0, 0),
last_turns_effects = []
}.
|