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-module(battlemap).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
battlemap,
{
id,
width,
height,
tile_ids
}
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-export
(
[
get_id/1,
get_width/1,
get_height/1,
get_tile_ids/1
]
).
-export
(
[
random/3
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
generate_random_tile_ids (_PreviousTileID, Result, _X, 0, _Width) ->
Result;
generate_random_tile_ids (PreviousTileID, Result, 0, Y, Width) ->
generate_random_tile_ids(PreviousTileID, Result, Width, (Y - 1), Width);
generate_random_tile_ids (PreviousTileID, Result, X, Y, Width) ->
NewTile =
case roll:percentage() of
N when (N >= 10) -> PreviousTileID;
_ -> tile:random_id()
end,
generate_random_tile_ids(NewTile, [NewTile|Result], (X - 1), Y, Width).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
get_id (Battlemap) -> Battlemap#battlemap.id.
get_width (Battlemap) -> Battlemap#battlemap.width.
get_height (Battlemap) -> Battlemap#battlemap.height.
get_tile_ids (Battlemap) -> Battlemap#battlemap.tile_ids.
random (ID, Width, Height) ->
InitialTile = tile:random_id(),
TileIDs = generate_random_tile_ids(InitialTile, [], Width, Height, Width),
#battlemap
{
id = ID,
width = Width,
height = Height,
tile_ids = TileIDs
}.
|