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|
-module(attributes).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
attributes,
{
constitution,
dexterity,
intelligence,
mind,
speed,
strength
}
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-export
(
[
get_constitution/1,
get_dexterity/1,
get_intelligence/1,
get_mind/1,
get_speed/1,
get_strength/1,
set_constitution/2,
set_dexterity/2,
set_intelligence/2,
set_mind/2,
set_speed/2,
set_strength/2
]
).
%%%% Accessors
-export
(
[
random/0
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
get_constitution (Att) -> Att#attributes.constitution.
get_dexterity (Att) -> Att#attributes.dexterity.
get_intelligence (Att) -> Att#attributes.intelligence.
get_mind (Att) -> Att#attributes.mind.
get_speed (Att) -> Att#attributes.speed.
get_strength (Att) -> Att#attributes.strength.
set_constitution (Val, Att) ->
Att#attributes{ constitution = Val }.
set_dexterity (Val, Att) ->
Att#attributes{ dexterity = Val }.
set_intelligence (Val, Att) ->
Att#attributes{ intelligence = Val }.
set_mind (Val, Att) ->
Att#attributes{ mind = Val }.
set_speed (Val, Att) ->
Att#attributes{ speed = Val }.
set_strength (Val, Att) ->
Att#attributes{ strength = Val }.
random () ->
#attributes
{
constitution = roll:percentage(),
dexterity = roll:percentage(),
intelligence = roll:percentage(),
mind = roll:percentage(),
speed = roll:percentage(),
strength = roll:percentage()
}.
|