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|
-module(spe_battle).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export([generate/2]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec reserve_id () -> binary().
reserve_id () -> <<"0">>.
-spec get_equipment_ids
(
list(btl_character:type())
)
-> {sets:set(binary()), sets:set(binary())}.
get_equipment_ids (Characters) ->
{UsedWeaponIDs, UsedArmorIDs} =
lists:foldl
(
fun (Character, {UWIDs, UAIDs}) ->
{MWpID, SWpID} = btl_character:get_weapon_ids(Character),
AID = btl_character:get_armor_id(Character),
{
sets:add_element(MWpID, sets:add_element(SWpID, UWIDs)),
sets:add_element(AID, UAIDs)
}
end,
{sets:new(), sets:new()},
Characters
),
{UsedWeaponIDs, UsedArmorIDs}.
-spec get_tile_ids (array:array(shr_tile:type())) -> sets:set(binary()).
get_tile_ids (TileInstances) ->
UsedTileIDs =
array:sparse_foldl
(
fun (_IX, TileInstance, CurrentTileIDs) ->
sets:add_element
(
shr_tile:extract_main_class_id(TileInstance),
CurrentTileIDs
)
end,
sets:new(),
TileInstances
),
UsedTileIDs.
-spec handle_rosters
(
list(rst_roster:type())
)
-> {list(btl_character:type()), list(btl_player:type())}.
handle_rosters (_Rosters) ->
%% TODO Unimplemented.
{[], []}.
-spec generate_battle
(
binary(),
map_map:type(),
list(rst_roster:type())
)
-> btl_battle:type().
generate_battle (ID, Map, Rosters) ->
TileInstances = map_map:get_tile_instances(Map),
BattleMap =
btl_map:from_array
(
map_map:get_width(Map),
map_map:get_height(Map),
TileInstances
),
{Characters, PlayersAsList} = handle_rosters(Rosters),
{UsedWeaponIDs, UsedArmorIDs} = get_equipment_ids(Characters),
UsedTileIDs = get_tile_ids(TileInstances),
Battle =
btl_battle:new
(
ID,
PlayersAsList,
BattleMap,
Characters,
sets:to_list(UsedWeaponIDs),
sets:to_list(UsedArmorIDs),
sets:to_list(UsedTileIDs)
),
Battle.
-spec commit (btl_battle:type()) -> ok.
commit (_Battle) ->
%% TODO Unimplemented.
ok.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec generate
(
map_map:type(),
list(rst_roster:type())
)
-> btl_battle:type().
generate (Map, Rosters) ->
ID = reserve_id(),
Battle = generate_battle(ID, Map, Rosters),
ok = commit(Battle),
Battle.
|