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|
-module(shim_battlemap_battlemap).
-export(
[
generate/2
]
).
generate_char (N, X, Y, Team) ->
IDAsString = integer_to_list(N),
{
IDAsString, % ID
IDAsString, % Name
IDAsString, % Icon
IDAsString, % Portrait
{X, Y},
Team,
rand:uniform(10), % Movement Points
(rand:uniform(5) - 1) % Attack Range
}.
generate (0, Result, _MaxX, _MaxY) ->
Result;
generate (N, Prev, MaxX, MaxY) ->
[
generate_char
(
N,
(rand:uniform(MaxX) - 1),
(rand:uniform(MaxY) - 1),
(N rem 2)
)
| Prev
].
generate (MaxX, MaxY) ->
generate(rand:uniform(14) + 2, [], MaxX, MaxY).
|