1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
-module(battlemap_shim).
-export
(
[
generate/2
]
).
-include("timed_cache_data.hrl").
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
generate(_Prev, Result, _X, 0, _BaseWidth) ->
Result;
generate(Prev, Result, 0, Y, BaseWidth) ->
generate(Prev, Result, BaseWidth, (Y - 1), BaseWidth);
generate(Prev, Result, X, Y, BaseWidth) ->
case rand:uniform(6) of
N when (N > 3) ->
generate(Prev, [Prev|Result], (X - 1), Y, BaseWidth);
N ->
NewTileType = (N - 1),
generate
(
NewTileType,
[NewTileType|Result],
(X - 1),
Y,
BaseWidth
)
end.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
generate (Width, Height) ->
#battlemap
{
id = <<"0">>,
width = Width,
height = Height,
content = array:from_list(generate(0, [], Width, Height, Width))
}.
|