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-module(bm_battle_action).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
move,
{
path :: list(bm_direction:enum())
}
).
-record
(
switch_weapon,
{
}
).
-record
(
attack,
{
target_ix :: non_neg_integer()
}
).
-type category() :: ('move' | 'switch_weapon' | 'attack' | 'nothing').
-opaque type() :: (#move{} | #switch_weapon{} | #attack{}).
-export_type([category/0, type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
decode/1,
can_follow/2
]
).
-export
(
[
get_path/1,
get_target_ix/1,
get_category/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec decode_mov_action (map()) -> type().
decode_mov_action (JSONMap) ->
PathInBinary = maps:get(<<"p">>, JSONMap),
Path = lists:map(fun bm_direction:decode/1, PathInBinary),
#move { path = Path }.
-spec decode_atk_action (map()) -> type().
decode_atk_action (JSONMap) ->
TargetIX = binary_to_integer(maps:get(<<"tix">>, JSONMap)),
#attack { target_ix = TargetIX }.
-spec decode_swp_action (map()) -> type().
decode_swp_action (_JSONMap) ->
#switch_weapon{}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec decode (map()) -> type().
decode (EncodedAction) ->
JSONActionMap = EncodedAction, %jiffy:decode(EncodedAction, [return_maps]),
ActionType = maps:get(<<"t">>, JSONActionMap),
case ActionType of
<<"mov">> -> decode_mov_action(JSONActionMap);
<<"atk">> -> decode_atk_action(JSONActionMap);
<<"swp">> -> decode_swp_action(JSONActionMap)
end.
-spec can_follow (category(), category()) -> boolean().
can_follow (nothing, attack) -> true;
can_follow (nothing, switch_weapon) -> true;
can_follow (nothing, move) -> true;
can_follow (switch_weapon, attack) -> true;
can_follow (move, attack) -> true;
can_follow (_, _) -> false.
-spec get_path (type()) -> list(direction:type()).
get_path (Action) when is_record(Action, move) ->
Action#move.path;
get_path (_) ->
[].
-spec get_target_ix (type()) -> non_neg_integer().
get_target_ix (Action) when is_record(Action, attack) ->
Action#attack.target_ix;
get_target_ix (_) ->
[].
-spec get_category (type()) -> category().
get_category (Action) when is_record(Action, attack) -> attack;
get_category (Action) when is_record(Action, move) -> move;
get_category (Action) when is_record(Action, switch_weapon) -> switch_weapon;
get_category (Action) ->
io:format("How'd you get there?~p~n", [Action]),
true = Action.
|