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-module(bm_add_char).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export([generate/3]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec attributes_as_json
(
sh_attributes:type()
) ->
{list({binary(), non_neg_integer()})}.
attributes_as_json (Attributes) ->
{
[
{<<"con">>, sh_attributes:get_constitution(Attributes)},
{<<"dex">>, sh_attributes:get_dexterity(Attributes)},
{<<"int">>, sh_attributes:get_intelligence(Attributes)},
{<<"min">>, sh_attributes:get_mind(Attributes)},
{<<"spe">>, sh_attributes:get_speed(Attributes)},
{<<"str">>, sh_attributes:get_strength(Attributes)}
]
}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec generate
(
non_neg_integer(),
bm_character:type(),
bm_player:id()
)
-> {list(any())}.
generate (IX, Character, PlayerID) ->
IsAlive = bm_character:get_is_alive(Character),
Attributes = bm_character:get_attributes(Character),
{ActiveWeapon, SecondaryWeapon} = bm_character:get_weapon_ids(Character),
OwnerID = bm_character:get_owner_id(Character),
Location =
case IsAlive of
true -> bm_character:get_location(Character);
_ -> bm_location:get_nowhere()
end,
{
[
{<<"msg">>, <<"add_char">>},
{<<"ix">>, IX},
{<<"nam">>, bm_character:get_name(Character)},
{<<"ico">>, bm_character:get_icon(Character)},
{<<"prt">>, bm_character:get_portrait(Character)},
{
<<"hea">>,
bm_character:get_current_health(Character)
},
{<<"lc">>, bm_location:encode(Location)},
{<<"pla">>, OwnerID},
{
<<"ena">>,
(
bm_character:get_is_active(Character)
and
(OwnerID == PlayerID)
)
},
{<<"att">>, attributes_as_json(Attributes)},
{<<"awp">>, ActiveWeapon},
{<<"swp">>, SecondaryWeapon}
]
}.
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