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-module(movement).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export([cross/4]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec cross
(
battlemap:struct(),
array:array(location:type()),
list(direction:enum()),
non_neg_integer(),
location:type()
)
-> {location:type(), non_neg_integer()}.
cross (_Battlemap, _ForbiddenLocations, [], Cost, Location) ->
{Location, Cost};
cross (Battlemap, ForbiddenLocations, [Step|NextSteps], Cost, Location) ->
NextLocation = direction:apply_to(Step, Location),
NextTile = battlemap:get_tile_id(Battlemap, NextLocation),
NextCost = (Cost + tile:get_cost(NextTile)),
IsForbidden =
array:foldl
(
fun (_IX, ForbiddenLocation, Prev) ->
(Prev or (NextLocation == ForbiddenLocation))
end,
false,
ForbiddenLocations
),
IsForbidden = false,
cross(Battlemap, ForbiddenLocations, NextSteps, NextCost, NextLocation).
-spec cross
(
battlemap:struct(),
array:array(location:type()),
list(direction:enum()),
location:type()
)
-> {location:type(), non_neg_integer()}.
cross (Battlemap, ForbiddenLocations, Path, Location) ->
cross(Battlemap, ForbiddenLocations, Path, 0, Location).
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