1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
-module(bm_shim).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export([generate_random_battle/0 ]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec generate_random_characters
(
non_neg_integer(),
non_neg_integer(),
non_neg_integer(),
non_neg_integer(),
bm_battlemap:type(),
list(bm_location:type()),
list(bm_character:type())
)
-> list(bm_character:type()).
generate_random_characters
(
0,
0,
_CharactersPerPlayer,
_TotalCharacterCount,
_Battlemap,
_ForbiddenLocations,
Result
) ->
Result;
generate_random_characters
(
MaxPlayerID,
0,
CharactersPerPlayer,
TotalCharacterCount,
Battlemap,
ForbiddenLocations,
Result
) ->
generate_random_characters
(
(MaxPlayerID - 1),
CharactersPerPlayer,
CharactersPerPlayer,
TotalCharacterCount,
Battlemap,
ForbiddenLocations,
Result
);
generate_random_characters
(
MaxPlayerID,
PlayerCharacterCount,
CharactersPerPlayer,
TotalCharacterCount,
Battlemap,
ForbiddenLocations,
Result
) ->
NewCharacter =
bm_character:random
(
TotalCharacterCount,
list_to_binary(integer_to_list(MaxPlayerID)),
bm_battlemap:get_width(Battlemap),
bm_battlemap:get_height(Battlemap),
ForbiddenLocations
),
Character =
case MaxPlayerID of
0 -> bm_character:set_is_active(true, NewCharacter);
_ -> NewCharacter
end,
generate_random_characters
(
MaxPlayerID,
(PlayerCharacterCount - 1),
CharactersPerPlayer,
(TotalCharacterCount + 1),
Battlemap,
[bm_character:get_location(Character)|ForbiddenLocations],
[Character|Result]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec generate_random_battle () -> bm_battle:type().
generate_random_battle () ->
BattlemapWidth = sh_roll:between(16, 64),
BattlemapHeight = sh_roll:between(16, 64),
Battlemap = bm_battlemap:random(0, BattlemapWidth, BattlemapHeight),
Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []),
PlayersAsList = [bm_player:new(<<"0">>), bm_player:new(<<"1">>)],
Battle = bm_battle:new(<<"0">>, PlayersAsList, Battlemap, Characters),
Battle.
|